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Region Map Generator

Generate AI-assisted region maps with landmarks, roads, terrain zones, and interactive editing tools

mapsregionoverlandexplorationlandmarksroads

Region Map Generator

Generate detailed region maps for hex-crawl exploration and overland travel. Region maps show the terrain, landmarks, roads, and settlements within a single geographic area -- typically 50-200 miles across.

Quick Start

  1. Open your World Map
  2. Right-click a zone to place a pin
  3. Choose Create Region Map
  4. Review inherited context (biome, climate, neighbors) in the slide-out panel
  5. Select which landmark types you want (cities, ruins, dungeons, etc.)
  6. Click Generate

This approach inherits biome, climate, and neighbor context from the parent world map, making the region feel like a natural part of the world.

Standalone

  1. Navigate to Generate -> Region Map
  2. Choose a biome and region name
  3. Set map dimensions
  4. Click Generate

What Gets Generated

Each region map includes:

  • Terrain zones -- sub-biome detail areas (dense forest, rocky hills, marshland) with Voronoi boundaries
  • Landmarks -- settlements, dungeons, ruins, and points of interest placed by the AI
  • Roads -- connecting settlements via minimum spanning tree routing, with curved waypoints for natural appearance
  • Zone names and landmark names -- AI-generated to fit the biome and setting
  • Scale bar and compass rose
  • Legend showing terrain types

Landmark Types

The generator supports 11 landmark types:

TypeIconDescription
CityCircleMajor population center
TownCircleMedium settlement
VillageCircleSmall settlement
FortressShieldMilitary stronghold
TowerSpireWizard tower, watchtower
DungeonSkullUnderground complex
RuinsBroken archAbandoned structure
CampTentTemporary settlement
CaveOpeningNatural cavern
Sacred SiteStarTemple, shrine, holy ground
LandmarkFlagNatural wonder, monument

Road Types

Roads come in 8 types, each with distinct visual styling:

TypeAppearanceUse
HighwayThick solid lineMajor trade route
Trade RoadMedium solid lineEstablished commerce road
River RoadMedium solid linePath following a waterway
BridgeSolid with abutmentsRiver crossing
Dirt TrackDashed lineUnpaved country road
PathLight dashesNarrow walking trail
TrailSparse dashesFootpath through wilderness
Secret PathVery sparse dashesHidden route (GM-only)

Editing Your Region Map

Region maps have a full set of interactive editing tools. Select any element by clicking it to bring up the contextual toolbar.

Editing Landmarks

Click a landmark to select it. The toolbar offers:

  • Edit Label (F2) -- rename the landmark inline
  • Landmark Type (T) -- change the landmark type from the 11 options
  • Visibility (H) -- hide from Player-Safe View
  • Delete -- remove the landmark

Editing Roads

Click a road to select it. The toolbar offers:

  • Edit Label (F2) -- rename the road
  • Road Type (T) -- change between the 8 road types
  • Visibility (H) -- hide from Player-Safe View
  • Delete -- remove the road

When a road is selected, waypoint handles appear along the path:

  • Endpoint handles (circles) -- drag to move the road's start or end point. Endpoints snap to nearby landmarks and pins.
  • Midpoint handles (diamonds) -- drag to adjust the road's curvature.
Adding waypoints to an existing road

Double-click anywhere along a road to insert a new waypoint at that position. A new diamond handle appears and the curve adjusts to pass through it.

Removing a waypoint

There are three ways to remove a midpoint waypoint:

  • Right-click the diamond handle and select Remove Waypoint from the context menu
  • Click the diamond handle to focus it (it highlights), then press Delete or Backspace
  • Click the diamond handle to focus it, then click the trash icon in the toolbar -- it changes to Remove Waypoint when a waypoint is focused

Endpoint handles (the road's start and end) cannot be removed. To delete the entire road, make sure no waypoint is focused, then use the toolbar trash icon.

Drawing New Roads

  1. Click the Route icon in the header toolbar (or hover for tooltip: "Draw Road")
  2. Click on the map to place waypoints along the road path -- a live preview shows the curve as you go
  3. Each click adds a waypoint -- the road curves smoothly through all of them
  4. Double-click to finish the road
  5. Press Escape to cancel at any time

Waypoints snap to nearby landmarks and pins automatically. The new road starts as a "trail" type -- change it via the toolbar after creation.

Editing Zone Labels

Click a zone name to select it. You can:

  • Rename the zone (F2)
  • Toggle visibility (H)

Zones themselves can't be deleted (they're structural).

Player-Safe View

Toggle in the Layers panel. When active:

  • Hidden landmarks, roads, and zones are filtered out
  • Secret paths are automatically hidden (no need to manually hide them)
  • Safe to share your screen with players

Map Styles

The same four styles available on world maps work here too:

  • Parchment -- warm fantasy tones (default)
  • Clean -- modern, high readability
  • Dark -- dramatic dark background
  • Print -- black and white for printing

Pins and Drill-Down

Just like world maps, you can right-click to place pins for encounters, locations, or child maps. The Hierarchy Panel shows where this region sits in your world -> region -> location tree.

Context Inheritance

When generating from a world map pin, the region inherits:

ContextSourceEditable?
BiomeParent zoneNo (defines the region)
ClimateParent zone or latitudeNo
Neighbor biomesAdjacent Voronoi zonesNo (used for border blending)
RoadsWorld roads intersecting zoneYes (GM can remove)
Region nameParent zone nameYes (GM can rename)
Map dimensionsInferred from zone areaYes (GM can resize)

The pre-generation review panel shows all this context so you can choose which landmark types to include before generating.

Regenerating with Different Options

Changed your mind about settlement density or landmark types? Click the Options button in the header toolbar to re-open the generation panel with your previous choices pre-filled. Adjust what you want and regenerate -- the previous version is saved as a snapshot you can restore later.

This is different from the Regenerate button, which re-rolls everything from scratch with the same settings.

Keyboard Shortcuts

ActionKey
Rename selected elementF2
Toggle visibilityH
Delete element or focused waypointDelete / Backspace
Cancel action / clear focusEscape
Insert waypoint on roadDouble-click a road segment
Remove waypointRight-click diamond handle

Tips for Best Results

  • Generate from a world map when possible -- inherited context makes regions feel connected
  • Use the landmark type selector in the pre-generation panel to focus on what matters for your campaign
  • Draw roads after generation to connect landmarks the AI missed
  • Adjust waypoints on generated roads to route them around terrain features
  • Use secret paths for hidden routes only the GM knows about -- they auto-hide in Player-Safe View

Related Documentation