⚔️CritForge
🌍

World Map Generator

Generate AI-assisted world maps with biome zones, rivers, landmarks, and drill-down to region maps

mapsworldoverlandexplorationzonesbiomes

World Map Generator

Generate sweeping overland world maps for campaign exploration. World maps use Voronoi tessellation to create natural-looking biome zones with rivers, landmarks, and road networks that your players can explore.

Quick Start

  1. Navigate to Generate -> World Map
  2. Choose a World Archetype (High Magic Empire, Gritty Low Magic, Island Kingdoms, etc.)
  3. Set map dimensions (width/height in miles)
  4. Click Generate World Map
  5. Review the generated map with biome zones, landmarks, and terrain
  6. Click Publish when you're happy, or Regenerate for a fresh version

What Gets Generated

Each world map includes:

  • Biome zones -- distinct terrain areas (forests, mountains, deserts, tundra) with Voronoi-based natural boundaries
  • Zone names -- AI-generated names that fit the setting
  • Rivers and waterways -- flowing between terrain types
  • Landmarks -- cities, towns, ruins, and points of interest
  • Roads -- connecting settlements via minimum spanning tree routing
  • Scale bar and compass rose -- cartographic decorations
  • Landmass masks -- for coastal/island settings

Map Styles

Switch between visual styles using the Layers panel (top-right):

StyleBest For
ParchmentClassic fantasy feel, warm tones
CleanClear readability, modern look
DarkDigital display, dramatic presentation
PrintBlack and white, printer-friendly

Toggle parchment texture with the scroll icon in the header toolbar.

Interacting with Your World Map

Pins

Right-click anywhere on the map to place a pin. Pins can be:

  • Encounter pins -- stage a combat encounter at that location
  • Location pins -- mark a point of interest
  • Child map pins -- drill down to a region or battle map

Drill Down to Region Maps

Click a pin that links to a child map to navigate into it. The Hierarchy Panel (tree icon in the header) shows your full map tree -- world -> regions -> locations.

When generating a region map from a world pin, the region inherits context from the parent:

  • Biome and climate from the parent zone
  • Neighbor biomes for border blending
  • Roads that intersect the zone
  • Region name from the parent zone

A slide-out panel shows all inherited context before generation so you can review and adjust.

Zone Editing

Click a zone label to select it. The contextual toolbar appears with:

  • Edit Label (F2) -- rename the zone inline
  • Visibility (H) -- hide from Player-Safe View
  • Delete -- remove the element

Player-Safe View

Toggle in the Layers panel. When active:

  • Hidden zones, landmarks, and roads are filtered out
  • Secret paths are automatically hidden
  • Share your screen without revealing GM secrets

Layer Controls

The Layers panel (top-right) provides:

  • Base style selector (parchment, clean, dark, print)
  • Overlay toggles -- hex grid, climate overlay, biome labels
  • Player-Safe View toggle

Publishing

Maps start as Drafts. Click Publish to lock in the current version. After publishing:

  • Older draft snapshots are trimmed to the 3 most recent
  • You can still regenerate -- it creates a new draft
  • Published maps show a green "Published" badge

SRD Compliance

World maps use generic archetypes (High Magic Empire, Gritty Low Magic, Island Kingdoms) -- never trademarked WotC settings like Forgotten Realms or Eberron. The guardrails block trademarked setting names and unicode variants.

Keyboard Shortcuts

ActionKey
Rename selected elementF2
Toggle visibilityH
Delete selected elementDelete / Backspace
Cancel selectionEscape

Related Documentation