All releases
v0.2.3February 27, 2026
Combat Tools, World-Building Maps & Tactical Grid
New Features
- •Combat Mode - Launch encounters into a live tactical grid with initiative tracking, reach rings, and full-screen combat view.
- •Tactical Grid - View encounters on a grid-based battlefield with overlay layers for movement ranges, threat zones, line-of-sight, and hazard conditions.
- •Map Editor - Edit 2D maps directly with drag-and-drop placement, rotation, elevation layers, and grid snapping.
- •World Map System - Build hierarchical worlds with region and location maps, then drill down into encounters and child maps.
- •Map Pins & Labels - Add, edit, and organize named locations on your maps with GM-only notes and type categorization.
- •Map Layer System - Toggle overlays like climate, biomes, terrain types, and legends to visualize world details.
- •Map Templates - Use pre-built templates for combat arenas, dungeons, wilderness, landmarks, travel routes, and settlements.
- •AI-Generated Maps - Browse and thumbnail preview AI-generated maps in your content library.
- •Content Generation - Create deities, heroes, and factions with AI, then generate legendary locations with the new location blueprint system.
- •NPC Tokens - Render NPCs on the tactical grid with sprite-based tokens, attitude rings, and level-of-detail scaling.
Improvements
- •Map Wizard - Added cultural flavor selection and 'Start Over' button for faster map generation iterations.
- •Child Map Creation - Complete UX overhaul for creating and linking nested maps.
- •Map Navigation - Added 'Edit in Map Editor' and 'Go Live' buttons in encounter detail and prep modes.
- •Content Cards - Enhanced with temporal metadata and improved sorting options.
- •World Setting Selector - Now recommends map templates based on location type and world setting.
- •Dark Mode - Improved readability across all map and tactical interfaces.
- •Map Publishing - Replaced auto-save with explicit draft/publish workflow for better control.
- •Establishment Interior - Added ability to toggle GM layer visibility and navigate from exterior to interior views.
Bug Fixes
- •Combat Display - Fixed null HP display and stale closure issues in combat grid.
- •Pin Interactions - Improved positioning, drag gestures, and icon rendering for map pins.
- •Map Rendering - Fixed illegible read-aloud card colors, thumbnail caching, and sprite loading race conditions.
- •Tactical Grid - Fixed focus traps, visibility options, and keyboard shortcut conflicts in dialog inputs.
- •World Map - Resolved pin rendering crashes, coordinate mismatches, and memory leaks in rendering pipeline.
- •Token Rendering - Fixed label font sizing, ring radius offsets, and LOD disc fallbacks at low zoom levels.
- •Map Boundaries - Clipped zones and rivers to prevent bleeding outside map edges.
- •Blueprint Loading - Resolved YAML schema warnings and SRD creature validation issues.