All releases
v0.2.29April 1, 2026
Multi-level dungeons, wandering encounters, and regional maps
New Features
- •Hazards, Doors & Lighting – Add hazards, doors, patrol routes, and dynamic lighting to battle maps; auto-generate puzzle content for these encounters.
- •Wandering Encounter Tables – Create and roll on custom wandering encounter tables with zone-based integration for organic dungeon exploration.
- •Multi-Level Dungeons – Design dungeons across multiple floors with stairs and staircases connecting them; switch between levels with a floor tab selector.
- •Party Markers – Display your party's position on maps with distinct gold shield icons and quick-access context menus.
- •World Map Roads – Add major imperial highways, mountain passes, and coastal trade routes to regional maps.
- •Regional Features – Render biome transitions, elevation changes, lakes, rivers, and roads on your world maps for better geography visualization.
- •Print-Quality Map Exports – Export battle maps as high-quality SVG with separate GM and player versions for table use.
Improvements
- •Battle Map Layout Variety – Randomized room sizes and scene-type overrides create more unique dungeon layouts each generation.
- •Icon Library Expansion – Added 9 new SVG icons and 100+ aliases to match standard fantasy map symbol libraries.
- •Consistent Card Design – Unified card styling across all content library sections for a cleaner, more cohesive interface.
Bug Fixes
- •UI Alignment – Fixed inconsistent card header heights and grid alignment across dashboards.