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    <title>CritForge Changelog</title>
    <link>https://www.getcritforge.com/changelog</link>
    <description>What's new in CritForge — release notes for Game Masters. New features, improvements, and fixes, no jargon.</description>
    <language>en-us</language>
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    <item>
      <title><![CDATA[v0.2.106 — Personalize Your Game Master Experience]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.106</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Game Master Preferences:</strong> Set your preferred verbosity level, aesthetic style, and table safety guidelines once—they now apply across all generators for consistent, personalized content.</li></ul>]]></description>
      <pubDate>Tue, 23 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.106</guid>
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    <item>
      <title><![CDATA[v0.2.105 — Production stability improvements for game prep]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.105</link>
      <description><![CDATA[<p>Production stability improvements for game prep</p>]]></description>
      <pubDate>Sun, 21 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.105</guid>
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    <item>
      <title><![CDATA[v0.2.104 — AI improvements and backend optimization]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.104</link>
      <description><![CDATA[<p>AI improvements and backend optimization</p>]]></description>
      <pubDate>Sat, 20 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.104</guid>
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    <item>
      <title><![CDATA[v0.2.103 — NPC management and invitation improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.103</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Unified NPC Toolbar</strong> – Manage all your NPC details in one convenient location.</li><li><strong>Set Password Nudge</strong> – Invited users now receive a gentle reminder to secure their account on first login.</li></ul>]]></description>
      <pubDate>Fri, 19 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.103</guid>
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    <item>
      <title><![CDATA[v0.2.102 — Better encounters, character sheets, and invites]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.102</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Zone Encounter Tables</strong> now generate with richer details and fixed appendix formatting for seamless adventure prep.</li><li><strong>SRD-Safe Character Sheets</strong> render properly formatted PC sheets that comply with D&amp;D 5e standards.</li><li><strong>Improved Invitation Links</strong> make it easier to invite players—links now work more reliably across sessions.</li></ul><h3>Bug Fixes</h3><ul><li>Fixed promo and trial credit calculations so users get their full effective credits.</li><li>Resolved refund tracking issues and improved rate-limit handling for more stable generation.</li></ul>]]></description>
      <pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.102</guid>
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    <item>
      <title><![CDATA[v0.2.101 — Failed generations now refund your credits]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.101</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Automatic credit refunds:</strong> If a generation fails, your Generation Power is now refunded automatically — a failed NPC, encounter, map, or other piece of content never costs you a credit.</li><li><strong>Campaign Bible double-charge fixed:</strong> Generating content from a Campaign Bible suggestion now charges once instead of twice.</li></ul>]]></description>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.101</guid>
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    <item>
      <title><![CDATA[v0.2.100 — Security and stability improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.100</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Account Security:</strong> Fixed authentication issues that could affect user account access.</li></ul>]]></description>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.100</guid>
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      <title><![CDATA[v0.2.99 — Divine pantheons and improved NPC management]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.99</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Campaign Pantheon Grounding</strong> — Link your campaign's deities and divine beings to a shared pantheon, keeping godly references consistent across NPCs and encounters.</li><li><strong>NPC Field Locking</strong> — Protect specific NPC attributes from accidental changes during play, with reliable persistence across sessions.</li><li><strong>Thornhaven Sample Campaign</strong> — Explore a fully-featured campaign world with pre-built locations and NPCs ready to run.</li></ul>]]></description>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.99</guid>
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      <title><![CDATA[v0.2.98 — Co-GM features and multi-entity recall fixes]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.98</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Co-GM Bible Access</strong> — Share your campaign Bible with co-GMs so they stay aligned on lore and house rules.</li><li><strong>Multi-Entity Recall</strong> — Reference multiple creatures, NPCs, or objects in a single query for complex encounters.</li><li><strong>Sidekick Recall Routing</strong> — Quickly pull up sidekick details when needed during play.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Multi-Entity Recall</strong> — Fixed inconsistent response formatting when recalling multiple entities at once.</li></ul>]]></description>
      <pubDate>Sun, 14 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.98</guid>
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    <item>
      <title><![CDATA[v0.2.97 — GM Sidekick brings inline Bible queries to chat]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.97</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>GM Sidekick</strong> — Ask questions about your campaign Bible directly in chat, with quick handoff to full conversation and support for relationship and timeline queries.</li></ul>]]></description>
      <pubDate>Sat, 13 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.97</guid>
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      <title><![CDATA[v0.2.96 — Plot editing and campaign planning tools]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.96</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Inline Plot Editing</strong> — Edit your campaign plots directly in CritForge without leaving your session prep.</li><li><strong>Content Locks</strong> — Protect specific campaign details from accidental changes while keeping other fields editable.</li><li><strong>Campaign Intent Editor</strong> — Define and refine your campaign's core themes and goals in one dedicated interface.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Adventure Brainstorming</strong> — Fixed issues with re-asking questions, placeholder handling, and archetype suggestions.</li><li><strong>Chat Continuity</strong> — Resolved parity issues between unified chat mode and session resume for smoother campaign conversations.</li></ul>]]></description>
      <pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.96</guid>
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      <title><![CDATA[v0.2.95 — Campaign Bible management and generator reliability]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.95</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Delete Campaign Bible Entries</strong>: Remove entities from your Campaign Bible to keep it clean and organized.</li><li><strong>Retroactive Session Corrections</strong>: Mark facts in your Campaign Bible as non-canonical to retcon events without losing them.</li><li><strong>Module Creator Confirmation</strong>: Improved build confirmation in the Module Creator for more reliable module generation.</li></ul><h3>Improvements</h3><ul><li><strong>Campaign Bible Pin Management</strong>: Deleting or retracting facts now properly releases your GM pin.</li><li><strong>Region Map Names</strong>: Region map names now display in consistent title case for better readability.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Skill Challenges &amp; Riddles</strong>: Fixed broken skill challenge and riddle generators.</li><li><strong>Treasure Generation</strong>: Treasure jobs now complete properly and display results in your session.</li><li><strong>Map &amp; Treasure Display</strong>: Fixed crashes when generating puzzle details and resolved token estimate visibility issues.</li></ul>]]></description>
      <pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.95</guid>
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      <title><![CDATA[v0.2.94 — Adventure clarity, Bible lookup, and SRD rules]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.94</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Bible Reader</strong> — Query the D&amp;D rules reference directly in chat for quick rules lookups.</li><li><strong>SRD Rules Database</strong> — Access official D&amp;D 5e rules, conditions, and mechanics without leaving your session.</li></ul><h3>Improvements</h3><ul><li><strong>Adventure Details</strong> — Clearer field hints and better timing for scene suggestions help you build encounters faster.</li><li><strong>Bible Fact Editing</strong> — Quickly edit and pin facts in your rules reference for faster recall during play.</li></ul>]]></description>
      <pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.94</guid>
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      <title><![CDATA[v0.2.93 — Adventure Inspiration and chat improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.93</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Adventure Inspiration Generator</strong> creates dynamic story hooks and quest ideas for your campaign.</li><li><strong>Quick Actions Redesign</strong> streamlines access to your most-used GM tools.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Plot Chat</strong> now works reliably in production.</li><li><strong>Character Import</strong> restored and functioning.</li></ul>]]></description>
      <pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.93</guid>
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    <item>
      <title><![CDATA[v0.2.92 — Legendary Hero Generator Restored]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.92</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Legendary Hero Generator</strong> is now available as a standalone tool again.</li></ul>]]></description>
      <pubDate>Sat, 06 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.92</guid>
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      <title><![CDATA[v0.2.91 — NPC and Adventure Stability Improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.91</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Adventure Lock Recovery:</strong> Fixed issues when recovering locked adventures and regenerating NPC stat blocks.</li></ul>]]></description>
      <pubDate>Thu, 04 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.91</guid>
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      <title><![CDATA[v0.2.90 — Treasure placement and campaign stability improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.90</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Treasure Placement:</strong> Customize treasure distribution across your adventure maps with flexible variety options.</li></ul><h3>Improvements</h3><ul><li><strong>Campaign Linking:</strong> Fixed issues with connecting generated maps to your campaign.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Generator Stability:</strong> Resolved crashes and pre-binding issues when creating new adventures and generators.</li></ul>]]></description>
      <pubDate>Thu, 04 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.90</guid>
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      <title><![CDATA[v0.2.89 — GM Persona Discovery & Multilingual Campaign Support]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.89</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>GM Persona Quiz:</strong> Discover your Game Master playstyle through an interactive questionnaire that helps tailor CritForge to your GMing approach.</li></ul><h3>Improvements</h3><ul><li><strong>Campaign Form Translations:</strong> Create campaigns in German, Spanish, French, and Portuguese for better multilingual support.</li><li><strong>NPC Refinement:</strong> Unlocked quick-prompt functionality for refining NPC details during session prep.</li><li><strong>Theme Updates:</strong> Umbral Depths theme now has a clearer, more evocative name for better atmosphere selection.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Trial Access:</strong> Fixed 30-day trial initialization to ensure new GMs get immediate access.</li><li><strong>Onboarding Stability:</strong> Resolved crashes and missing pages during the initial setup flow.</li></ul>]]></description>
      <pubDate>Thu, 04 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.89</guid>
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      <title><![CDATA[v0.2.88 — First-Time Setup & Content Guidance]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.88</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Guided Campaign Setup</strong> – Step-by-step onboarding helps you create your first campaign with clear prompts and data validation to keep everything organized.</li></ul>]]></description>
      <pubDate>Wed, 03 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.88</guid>
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      <title><![CDATA[v0.2.87 — Campaign navigation and NPC creation improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.87</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>NPC Creation Flow</strong> now works smoothly without UI glitches when building new characters.</li><li><strong>Campaign Navigation</strong> is more reliable and responsive when switching between your sessions.</li></ul>]]></description>
      <pubDate>Tue, 02 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.87</guid>
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      <title><![CDATA[v0.2.86 — Better adventure locations and campaign fixes]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.86</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Non-Combat Terrain Affordances</strong> — Module locations now include richer environmental detail for exploration and roleplay beyond combat encounters.</li></ul><h3>Improvements</h3><ul><li><strong>Generated Maps</strong> — Maps now link properly to their parent campaigns for better organization.</li><li><strong>Map Labels</strong> — Fixed stretched map labels so they display clearly at any zoom level.</li><li><strong>Adventure Descriptions</strong> — You can now clear adventure descriptions to start fresh.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Module Generation Errors</strong> — Better error messages when adventure module generation fails.</li><li><strong>First Campaign Route</strong> — Fixed broken campaign creation flow that prevented starting your first campaign.</li><li><strong>Location Matching</strong> — Improved location matching accuracy in adventures.</li></ul>]]></description>
      <pubDate>Tue, 02 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.86</guid>
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      <title><![CDATA[v0.2.85 — Campaign location reuse and adventure library improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.85</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Campaign Location Reuse</strong> — Automatically detect when you're returning to a location you've already used in your campaign, with the option to confirm or skip the reuse.</li></ul><h3>Improvements</h3><ul><li><strong>Adventure Library</strong> — Enhanced module organization with improved titles and location-specific details for better campaign planning.</li></ul>]]></description>
      <pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.85</guid>
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      <title><![CDATA[v0.2.84 — Maps, motifs, and campaign continuity tools]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.84</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Region &amp; Settlement Map Auto-Generation</strong> — CritForge now automatically generates regional maps with settlements, saving you hours of prep work.</li><li><strong>Campaign Motif Pinning</strong> — Pin recurring themes and story threads to your campaign to keep narrative elements consistent across sessions.</li><li><strong>Interactive Settlement Override</strong> — Customize primary settlements on your maps in real-time during prep or gameplay.</li><li><strong>Enhanced Session Reference Sheet</strong> — View motif threads and beat callouts organized by scene for easier session recall.</li></ul><h3>Improvements</h3><ul><li><strong>Multi-Settlement Hints</strong> — Better guidance when working with multiple settlements in idea mode.</li><li><strong>Map Export Refinements</strong> — Improved cartographic hierarchy and viewBox rendering for cleaner PDF exports.</li><li><strong>Motif Annotation</strong> — Annotate motif threads directly in your session notes for better narrative tracking.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Materials Resolver Fix</strong> — Resolved issues preventing settlement materials from loading correctly.</li><li><strong>Idea Mode Stability</strong> — Fixed production bug affecting multi-settlement workflows.</li></ul>]]></description>
      <pubDate>Sun, 31 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.84</guid>
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      <title><![CDATA[v0.2.83 — Enhanced GM prep tools and adventure guidance]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.83</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Creature Stat Appendix</strong> — Generate a formatted PDF reference of all creatures in your adventure for quick lookup during combat.</li><li><strong>Adventure Location Variety Guidance</strong> — Get suggestions to ensure your adventure locations feel distinct and offer different types of encounters.</li><li><strong>GM Run Sheet</strong> — Organize session notes, NPC stats, and encounter details into a single printable reference sheet.</li></ul><h3>Improvements</h3><ul><li><strong>Outcomes Matrix</strong> — Better track possible story branches and NPC reactions at a glance.</li><li><strong>Module Export Polish</strong> — Smoother export process when turning your adventure into shareable modules.</li></ul>]]></description>
      <pubDate>Fri, 29 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.83</guid>
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      <title><![CDATA[v0.2.82 — Enhanced map exports and module publishing]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.82</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Player-Safe Map Exports:</strong> Generate maps for your players without revealing hidden elements, fog of war, or GM annotations.</li><li><strong>Branded PDF Exports:</strong> Your modules now include professional cover pages when exporting content to PDF.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Scene Maps in Modules:</strong> Fixed an issue where scene maps weren't properly included when packaging adventures into modules.</li><li><strong>Module Export Stability:</strong> Resolved crashes that could occur when exporting large modules.</li></ul>]]></description>
      <pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.82</guid>
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      <title><![CDATA[v0.2.81 — PDF exports now include archetype details and maps]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.81</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Archetype Details in PDFs</strong> — All seven character archetypes are now included in your adventure PDFs for quick reference at the table.</li><li><strong>Map Rendering in Module PDFs</strong> — Maps now export cleanly to PDFs with both a GM-keyed version (with notes and secrets) and a player-safe version.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Map Export Reliability</strong> — Fixed an issue where map images weren't persisting correctly during PDF export.</li></ul>]]></description>
      <pubDate>Sun, 24 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.81</guid>
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      <title><![CDATA[v0.2.80 — Adventure Export & Playability Audit Release]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.80</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Adventure Playability Audit</strong> – Validate your adventures for common issues before running them at the table.</li></ul><h3>Improvements</h3><ul><li><strong>Content Regeneration</strong> – Faster inline content generation when customizing adventure elements.</li><li><strong>Adventure Export Reliability</strong> – Fixed issues that could cause exports to fail or lose formatting.</li></ul>]]></description>
      <pubDate>Sat, 23 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.80</guid>
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      <title><![CDATA[v0.2.79 — Adventure modules now load faster and render reliably]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.79</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>Adventure Module Pages</strong> now load and display significantly faster with optimized rendering.</li><li><strong>NPC Generation</strong> in modules now works reliably without display issues.</li></ul>]]></description>
      <pubDate>Fri, 22 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.79</guid>
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      <title><![CDATA[v0.2.78 — Map exports and NPC rendering improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.78</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Map PNG Export:</strong> Maps now automatically render and export as PNG files for easy sharing with your players.</li></ul><h3>Improvements</h3><ul><li><strong>NPC Display:</strong> Fixed NPC rendering on adventure module pages so they appear correctly in your session prep.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Map Auto-Rendering:</strong> Restored the automatic PNG generation pipeline for map exports.</li></ul>]]></description>
      <pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.78</guid>
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      <title><![CDATA[v0.2.77 — Adventure creation tools and at-table sidekick]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.77</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>At-Table Sidekick</strong> – Get real-time assistance and suggestions while running your session.</li><li><strong>Adventure Content Attachment</strong> – Attach factions, NPCs, lore, and establishments directly to your adventures for easy reference during play.</li></ul>]]></description>
      <pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.77</guid>
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      <title><![CDATA[v0.2.76 — Adventure mapping workflow improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.76</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Adventure Map Sourcing</strong> — New wizard-style interface guides you through selecting and organizing adventure materials step-by-step.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Fixed locale display issues</strong> — Resolved a technical issue that could cause rendering glitches when switching languages.</li></ul>]]></description>
      <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.76</guid>
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      <title><![CDATA[v0.2.75 — Unified adventure creation and humanized content generation]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.75</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Unified Adventure Creation</strong> — Access both chat and guided wizard modes from a single creation hub for faster encounter and module design.</li><li><strong>Humanized Content Generation</strong> — Read-aloud text, plot hooks, NPC descriptions, and villain backstories now sound more natural and less formulaic.</li></ul>]]></description>
      <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.75</guid>
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    <item>
      <title><![CDATA[v0.2.74 — Adventure PDFs now include location reference appendix]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.74</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Adventure PDFs</strong> now include a keyed-location prose appendix for quick GM reference during play.</li></ul>]]></description>
      <pubDate>Fri, 15 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.74</guid>
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    <item>
      <title><![CDATA[v0.2.73 — Adventure content review and polish complete]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.73</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>Adventure Content</strong> — Module reviews completed with improved depth, tone refinement, and PDF export support across all adventure tiers.</li></ul>]]></description>
      <pubDate>Fri, 15 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.73</guid>
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    <item>
      <title><![CDATA[v0.2.72 — Beat cards now generate prose narratives]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.72</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Beat Card Prose Generation</strong> — Beat cards can now automatically generate narrative prose descriptions in both Pulp and Tense styles for your adventure sessions.</li></ul><h3>Improvements</h3><ul><li><strong>Beat Card Reliability</strong> — Added retry logic to beat card generation to ensure more consistent results when creating adventure content.</li></ul>]]></description>
      <pubDate>Thu, 14 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.72</guid>
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    <item>
      <title><![CDATA[v0.2.71 — Adventure Creation & Dark Tone Polish]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.71</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Cliffhanger Variants</strong> – New cliffhanger options for your adventure hooks to keep players on edge.</li><li><strong>Two-Step Villain Actions</strong> – Enhanced villain action sequencing for more dramatic encounters.</li></ul><h3>Improvements</h3><ul><li><strong>Dark Tone Mode</strong> – Improved horror and dark atmosphere support for campaigns with intense themes.</li><li><strong>Adventure Creation Flow</strong> – Streamlined /create command and enhanced link generation for smoother workflow.</li></ul>]]></description>
      <pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.71</guid>
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    <item>
      <title><![CDATA[v0.2.70 — Chat-Driven Adventure Creation]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.70</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Chat-Driven Adventure Creation:</strong> Use natural conversation with the GM tools to quickly create custom non-villain archetypes and populate your adventure library.</li></ul>]]></description>
      <pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.70</guid>
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    <item>
      <title><![CDATA[v0.2.69 — Library sharing, NPC tools, and encounter enhancements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.69</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Armory Multi-Select</strong> — Quickly select multiple items from the Armory and add them directly to your session.</li><li><strong>Fork Armory to My Library</strong> — Save custom versions of shared Armory content to your personal library for future use.</li><li><strong>Shared by GMs Facet</strong> — Filter library content to see what other Game Masters have shared and customized.</li><li><strong>NPC &amp; Encounter Takeover</strong> — Enhanced control over NPC actions and encounter management with improved capability detection.</li></ul>]]></description>
      <pubDate>Sat, 09 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.69</guid>
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    <item>
      <title><![CDATA[v0.2.68 — Plot Management & Session Organization Tools]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.68</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Plot Lifecycle Management</strong> — organize plot threads through incubator, active, and archived stages with filtering and status tracking.</li><li><strong>Pinned Entities</strong> — pin NPCs, locations, and other entities to keep them accessible across sessions and co-GM collaboration.</li><li><strong>AI Plot Suggestions</strong> — get AI-assisted plot thread ideas directly in your campaign bible.</li></ul><h3>Improvements</h3><ul><li><strong>Bulk Plot Archiving</strong> — archive multiple plot threads at once from your plot library.</li><li><strong>Session Persistence</strong> — post-session banners and pinned content now persist between sessions.</li><li><strong>Checklist &amp; Pin Sync</strong> — pinned entities and checklists now carry forward and merge cleanly across sessions.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Session Banner Display</strong> — fixed archived plot filter to display correctly in session views.</li></ul>]]></description>
      <pubDate>Tue, 05 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.68</guid>
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    <item>
      <title><![CDATA[v0.2.67 — Battle map polish and session improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.67</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Battle Map GM Polish</strong>: Enhanced controls and UI for managing combat encounters on battle maps.</li></ul><h3>Improvements</h3><ul><li><strong>Session Status Tracking</strong>: New beat-status system for better session flow management.</li><li><strong>Mobile Experience</strong>: Sticky call-to-action buttons and improved mobile navigation throughout the app.</li></ul><h3>Bug Fixes</h3><ul><li>Fixed mobile form scrolling issues and dropdown menu behavior on iOS Firefox.</li><li>Resolved settings panel flickering and improved character import detection.</li></ul>]]></description>
      <pubDate>Fri, 01 May 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.67</guid>
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    <item>
      <title><![CDATA[v0.2.66 — Campaign Recovery & Library Organization]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.66</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Campaign Soft-Delete Recovery</strong> — Recover accidentally deleted campaigns from the Trash bin instead of losing them permanently.</li><li><strong>Unified Trash Interface</strong> — All deleted content (campaigns, encounters, maps, etc.) now shares a consistent Trash view across the app.</li><li><strong>Improved Armory Display</strong> — Type icons and color-coded type indicators help you scan your magic items and equipment at a glance.</li><li><strong>View Modes for Your Library</strong> — Switch between Grid, List, and Table views when browsing your campaigns, encounters, and items.</li></ul><h3>Improvements</h3><ul><li><strong>Library Toolbar Redesign</strong> — Dedicated tabs for Active content and Trash make navigation clearer and faster.</li><li><strong>Live Library Updates</strong> — Favoriting, trashing, and restoring content now refreshes immediately without requiring a page reload.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Fixed Duplicate Content Counts</strong> — Removed redundant "Showing N of M" text in library displays.</li></ul>]]></description>
      <pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.66</guid>
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    <item>
      <title><![CDATA[v0.2.65 — Armory Dashboard and Campaign Import]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.65</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Armory Dashboard</strong> — Organize and manage your D&amp;D content, characters, and homebrew in one central hub.</li><li><strong>Roll20 Campaign Import</strong> — Bring your existing Roll20 campaigns directly into CritForge to continue your adventures.</li></ul>]]></description>
      <pubDate>Sat, 25 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.65</guid>
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    <item>
      <title><![CDATA[v0.2.64 — Prep workspace redesign and new rolling tools]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.64</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Three-Panel Prep Workspace</strong> — Reorganized prep area for better session planning organization.</li><li><strong>Dice and Wild Magic Rollers</strong> — Quick-access tools for rolling dice and generating wild magic surge effects.</li><li><strong>Onboarding Tutorial</strong> — New guide to help you get started with CritForge's core features.</li></ul><h3>Improvements</h3><ul><li><strong>Library Organization</strong> — Separated library management from the main dashboard for clearer navigation.</li></ul>]]></description>
      <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.64</guid>
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    <item>
      <title><![CDATA[v0.2.63 — Roll20 Import & Campaign Organization]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.63</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Roll20 Campaign Import:</strong> Seamlessly import your Roll20 campaigns into CritForge with an intuitive import wizard.</li></ul><h3>Improvements</h3><ul><li><strong>Campaign Table Display:</strong> Improved layout and positioning of imported campaign data for better organization.</li></ul>]]></description>
      <pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.63</guid>
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      <title><![CDATA[v0.2.62 — NPCs and plots now persist across sessions]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.62</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>NPC Path Unification</strong>: NPCs now maintain consistent behavior and state throughout your campaign, with improved tracking across multiple sessions.</li><li><strong>Plot Hardening</strong>: Plot threads are more resilient and won't accidentally reset or lose progress between sessions.</li><li><strong>Session End Tracking</strong>: Campaign state now properly saves when you end a session, preserving all NPC and plot changes for your next game.</li></ul>]]></description>
      <pubDate>Tue, 21 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.62</guid>
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      <title><![CDATA[v0.2.61 — Encounter narratives now richer and more dynamic]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.61</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>Encounter Narratives:</strong> AI-powered descriptions now enhance combat encounters with more vivid and dynamic storytelling details.</li></ul>]]></description>
      <pubDate>Tue, 21 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.61</guid>
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    <item>
      <title><![CDATA[v0.2.60 — World consistency and regional grounding improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.60</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>Cross-Generator Consistency</strong> — Campaign generators now maintain better alignment across different creation tools.</li></ul>]]></description>
      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.60</guid>
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      <title><![CDATA[v0.2.59 — Encounter setup streamlined, world validation improved]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.59</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>Encounter Setup</strong> — Primary decisions now appear at Step 1 for faster encounter configuration, with sensible defaults applied to your world settings.</li></ul>]]></description>
      <pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.59</guid>
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    <item>
      <title><![CDATA[v0.2.58 — Adventure creation polish and maze improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.58</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>Adventure Idea Mode</strong> now feels more responsive and intuitive when brainstorming your campaign.</li><li><strong>Maze Generation</strong> is more robust, with better landmark variety and smoother AI-assisted design suggestions.</li><li><strong>Invitation System</strong> now handles acceptance more reliably across different scenarios.</li></ul>]]></description>
      <pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.58</guid>
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    <item>
      <title><![CDATA[v0.2.57 — Maintenance release]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.57</link>
      <description><![CDATA[<p>Maintenance release</p>]]></description>
      <pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.57</guid>
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    <item>
      <title><![CDATA[v0.2.56 — PDF Module Bundles and Maze Polish]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.56</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Module Bundle Export</strong> — download an entire module as a zipped package: PDF handouts, reference cards, battle maps, and VTT files ready to drop into Roll20, Foundry, or Fantasy Grounds.</li><li><strong>Maze Naming Polish</strong> makes dungeon maze labels clearer and easier to manage during prep.</li></ul>]]></description>
      <pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.56</guid>
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    <item>
      <title><![CDATA[v0.2.55 — Campaign Tools and PDF Export Arrive]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.55</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Campaign Digest</strong> — Get summaries of your campaign activity and session notes in one place.</li><li><strong>Module PDF Export</strong> — Export your encounters and campaign modules as PDFs for offline reference or printing.</li></ul><h3>Improvements</h3><ul><li><strong>Better Search &amp; Understanding</strong> — Improved natural language search across your campaign data for faster lookup of NPCs, encounters, and notes.</li></ul>]]></description>
      <pubDate>Thu, 16 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.55</guid>
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      <title><![CDATA[v0.2.54 — Campaign Summaries and Content Safety Tools]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.54</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Campaign Digest</strong> — Automatically summarize your campaign's story, NPCs, and key plot points for quick reference between sessions.</li><li><strong>Coherence Checking</strong> — Verify that your campaign details stay consistent across sessions and catch timeline conflicts.</li><li><strong>Content Warnings</strong> — Flag potentially sensitive content in your campaign notes so you can prepare player discussions in advance.</li></ul>]]></description>
      <pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.54</guid>
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    <item>
      <title><![CDATA[v0.2.53 — Enhanced Campaign Context and VTT Export]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.53</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Knowledge Graph Context</strong> — Your campaign's NPCs, plots, and encounters now maintain deeper connections, allowing the system to better understand relationships between your world elements.</li><li><strong>VTT Export Overhaul</strong> — Exporting your campaigns to virtual tabletop platforms is now more robust and reliable.</li><li><strong>Tone Framework</strong> — Define and maintain a consistent narrative tone across your campaign for more cohesive worldbuilding.</li></ul><h3>Improvements</h3><ul><li><strong>NPC and Plot Generators</strong> — Now leverage your campaign's full context to create more relevant and interconnected characters and plot hooks.</li></ul>]]></description>
      <pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.53</guid>
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      <title><![CDATA[v0.2.52 — VTT Export, Smart Character Import, and Combat Tools]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.52</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>PC VTT Export:</strong> Export your player characters directly to virtual tabletop platforms for seamless session integration.</li><li><strong>Smart Character Import:</strong> Intelligently import character sheets with automatic field mapping and validation.</li><li><strong>Dungeon Maze Redesign:</strong> Completely redesigned maze generation for more dynamic and visually appealing dungeon layouts.</li><li><strong>Combatant Context Menu:</strong> Right-click on combatants in initiative to quickly access actions and information during combat.</li></ul><h3>Improvements</h3><ul><li><strong>Campaign Bible Enrichment:</strong> Enhanced campaign organization and note-taking tools for richer world-building.</li><li><strong>PC Library:</strong> Improved character library browsing and management.</li><li><strong>404 Page:</strong> A new CritForge-branded error page keeps you in the spirit of adventure.</li></ul>]]></description>
      <pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.52</guid>
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      <title><![CDATA[v0.2.51 — Campaign Tools and Smart Character Import]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.51</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Smart Character Import</strong>: Automatically import and organize player characters into your campaign library with intelligent filtering.</li><li><strong>Campaign Bible Open Questions</strong>: Track unanswered questions about your world, NPCs, and plot points directly in your Campaign Bible.</li><li><strong>Maze Dungeon Redesign</strong>: Reimagined maze generation tools for faster, more creative underground encounters.</li></ul><h3>Improvements</h3><ul><li><strong>AI Generation Quality</strong>: Enhanced tone control and more authentic responses across all AI-powered generation tools.</li><li><strong>Campaign Filtering</strong>: Better organize and search through your campaigns and imported characters.</li></ul>]]></description>
      <pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.51</guid>
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      <title><![CDATA[v0.2.49 — Maze Dungeons Now Campaign-Aware]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.49</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Redesigned Maze Dungeons:</strong> Maze encounters now feature improved layouts and visual clarity for easier navigation during play.</li><li><strong>Campaign-Aware Generation:</strong> Maze dungeons now adapt to your campaign's level and tone, creating more cohesive encounters.</li></ul>]]></description>
      <pubDate>Mon, 13 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.49</guid>
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      <title><![CDATA[v0.2.48 — Enhanced Maze Generation and Better AI Storytelling]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.48</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Visual Maze Rendering</strong> — GMs can now generate and display intricate dungeon mazes directly in their campaign tools.</li></ul><h3>Improvements</h3><ul><li><strong>AI Storytelling Quality</strong> — Improved narrative generation for adventure hooks, NPC dialogue, and encounter descriptions.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Maze Generation Stability</strong> — Fixed procedural generation issues that were causing irregular dungeon layouts.</li><li><strong>Storytelling Consistency</strong> — Resolved issues with AI-generated content quality and narrative coherence.</li></ul>]]></description>
      <pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.48</guid>
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      <title><![CDATA[v0.2.47 — New Generators and Mobile Creator Tools]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.47</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Module Creator on Mobile</strong> — Design and build campaign modules from your phone or tablet.</li><li><strong>Four New Generators</strong> — Expand your tools with fresh content generation options for encounters and campaign elements.</li><li><strong>Visual Maze Generator</strong> — Create tactical dungeon layouts and complex environments for your sessions.</li><li><strong>Campaign Bible Enrichment</strong> — Automatically expand your campaign notes with deeper details and connections.</li></ul>]]></description>
      <pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.47</guid>
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    <item>
      <title><![CDATA[v0.2.46 — Campaign Planning Tools and Creator Features]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.46</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Module Creator</strong> — Build and customize your own D&amp;D modules from scratch.</li><li><strong>Campaign Bible</strong> — Organize your campaign's lore, NPCs, and world-building in one place.</li></ul>]]></description>
      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.46</guid>
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      <title><![CDATA[v0.2.45 — Campaign Bible Auto-Population and Smart Filtering]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.45</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Campaign Bible Auto-Population</strong> — Automatically populate your campaign details with AI-enriched content to jumpstart your world-building.</li><li><strong>Module Filter</strong> — Filter campaign Bible entries by type to quickly find the lore, NPCs, locations, or plot hooks you need during prep.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Release Notes</strong> — Fixed missing GM-friendly release notes for v0.2.44.</li></ul>]]></description>
      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.45</guid>
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      <title><![CDATA[v0.2.44 — Credit Transparency and Module Terminology]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.44</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Credit Balance in Menu</strong> — Your Generation Power balance now shows in the user menu with a progress bar, so you always know how many credits you have left.</li><li><strong>Cost Confirmation</strong> — Every generator now shows the exact GP cost before you commit. The module generator shows "Generate full module — 25 GP" with your remaining balance.</li><li><strong>Module Terminology</strong> — Adventures are now called "Modules" everywhere — matching the classic TTRPG term for a complete, ready-to-run package.</li><li><strong>What's in a Module?</strong> — New section on the pricing page explains exactly what you get: plot spine, villain psychology, per-scene maps, encounter stat blocks, NPC profiles, and more.</li></ul><h3>Improvements</h3><ul><li><strong>Free Module Outlines</strong> — Generating a module outline (Pass 1) is now free. You only pay 25 GP when you confirm and generate the full module.</li><li><strong>Insufficient Credits Protection</strong> — Generate buttons are now disabled when you don't have enough credits, with a clear message and upgrade link instead of a confusing error after clicking.</li></ul>]]></description>
      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.44</guid>
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      <title><![CDATA[v0.2.43 — Adventure and Settlement Refinements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.43</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Adventure and Map Tools</strong> — Fixed issues affecting adventure creation and map functionality.</li></ul>]]></description>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.43</guid>
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      <title><![CDATA[v0.2.42 — Settlement and Map Tools Ready for Campaign]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.42</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Settlement &amp; Map Tools</strong> – Create and manage towns, cities, and regional maps for your campaign world.</li></ul>]]></description>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.42</guid>
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      <title><![CDATA[v0.2.41 — Settlement Tools Now Available]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.41</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Settlement Management</strong> — Create and manage towns, villages, and other settlements for your campaign world.</li></ul>]]></description>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.41</guid>
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      <title><![CDATA[v0.2.40 — Backend maintenance and security updates]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.40</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Security improvements</strong> to protect your campaign data and session information.</li></ul>]]></description>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.40</guid>
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      <title><![CDATA[v0.2.39 — Stability improvements and backend optimization]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.39</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>Performance Optimization</strong> — Backend systems improved for faster response times during gameplay.</li></ul>]]></description>
      <pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.39</guid>
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      <title><![CDATA[v0.2.38 — Stability improvements for maps and AI features]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.38</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>Map and AI Features</strong> — Enhanced stability and performance for encounter maps and AI-assisted game management tools.</li></ul>]]></description>
      <pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.38</guid>
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      <title><![CDATA[v0.2.37 — Expanded Creature Variety and Map Improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.37</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Expanded Creature Variety</strong> — Discover a wider range of creatures and encounters across all 18 dungeon archetypes for more diverse combat encounters.</li></ul><h3>Improvements</h3><ul><li><strong>Enhanced Writing Guidelines</strong> — Improved voice and style guidelines for clearer, more engaging campaign content.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Map Rendering Stability</strong> — Fixed performance and stability issues with dungeon map rendering.</li></ul>]]></description>
      <pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.37</guid>
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      <title><![CDATA[v0.2.36 — Enhanced Interiors, Dynamic Settlements, Better Maps]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.36</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Furniture Catalog Expansion</strong> — Added 7 new furniture subtypes with cultural variants for booths, armchairs, and rocking chairs.</li><li><strong>Alcove Generator</strong> — Automatically create alcoves tailored to 12 different room purposes with proper focal-point rules.</li><li><strong>Irregular Room Shapes</strong> — Design taverns, shops, and towers with alcoved and rectangular room layouts beyond standard rectangles.</li><li><strong>Smart Furniture Placement</strong> — Focal-point-first system positions furniture with proximity bias and proper facing rotation for tavern booths and fireplace nooks.</li><li><strong>Settlement Architecture</strong> — New Riverside Crossroads Inn archetype plus residential houses for all 6 settlement types.</li><li><strong>Town Circle &amp; Fountain</strong> — Optional hub-and-spoke town circles with fountains and proper anchor-building placement.</li><li><strong>Environmental Details</strong> — Trees, fences, carts, haystacks, and gardens automatically fill settlement spaces.</li><li><strong>Faction Territory View</strong> — Overlay showing faction territory coloring on settlements (GM view only).</li><li><strong>Market Stalls</strong> — Town squares now feature market stalls for bustling settlements.</li><li><strong>Map Measurement Tool</strong> — Ruler tool for measuring distances on all map types.</li><li><strong>NPC Building Directory</strong> — Sidebar displays key NPC roles for each settlement building.</li></ul><h3>Improvements</h3><ul><li><strong>Interior Visual Polish</strong> — Clearer lock indicators, improved secret door visibility, better stair highlighting, and bolder wall thickness for Dyson-style maps.</li><li><strong>Wizard Tower Redesign</strong> — More rooms per floor with proper stone floor texture instead of wood.</li><li><strong>Great Hall Flexibility</strong> — Banquet-style great halls with trestle tables for larger gatherings.</li><li><strong>Settlement Layout Intelligence</strong> — Archetype-aware building spacing for port, urban, and rural density; deterministic town circles with proper centroid placement.</li><li><strong>Road Network Fixes</strong> — Hub-and-spoke roads properly converge on anchor buildings with smooth arc rerouting and segment-circle intersection logic.</li><li><strong>Building Badges</strong> — Larger, centered building numbers rendered cleanly without overlap.</li><li><strong>Desktop &amp; Mobile Refinement</strong> — Gold interior borders, sidebar scroll fade, read-aloud text sizing, mobile legend balance, and collapsible sidebar on mobile.</li><li><strong>Scale Bar on Region Maps</strong> — Region-scale maps now include a scale bar for reference.</li><li><strong>Dark Mode Text Clarity</strong> — Establishment cards now display readable text and visible borders in dark mode.</li><li><strong>Furniture Sidebar Icons</strong> — Type-specific icons help you identify furniture at a glance.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Fireplace in Common Rooms</strong> — Added fireplace to common rooms and widened shop counters.</li><li><strong>Secret Door Visibility</strong> — Lock indicators and secret doors are now properly visible on interior maps.</li><li><strong>Stair Visibility</strong> — Stair indicators now have highlight backgrounds for better clarity.</li><li><strong>Badge Rendering</strong> — Building number badges render correctly at building centers without text corruption.</li><li><strong>Road Stub Cleanup</strong> — Short road stubs no longer fragment town circles.</li><li><strong>Building Overlap Prevention</strong> — Buildings no longer overlap; improved tree clearing and interior vegetation variety.</li><li><strong>Read-Aloud Text Sanitization</strong> — Garbled characters are stripped from read-aloud descriptions.</li><li><strong>Establishment Library UX</strong> — Empty state now shows a clear call-to-action button.</li><li><strong>Mobile Interior View</strong> — Sidebar collapses by default for better mobile viewing.</li></ul>]]></description>
      <pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.36</guid>
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      <title><![CDATA[v0.2.35 — Dungeons, settlements, and smarter encounters]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.35</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Terrain-Aware Encounters</strong> — Encounters now generate with consideration for environmental features and obstacles in the space.</li><li><strong>Multi-Level Dungeons</strong> — Create dungeons spanning multiple floors with shared room templates for consistency.</li><li><strong>Settlement Generation</strong> — Build procedural settlements with districts, buildings, streets, and environmental features; includes 5 new settlement archetypes.</li><li><strong>Campaign Context in Descriptions</strong> — Your Campaign Bible details are now automatically woven into room read-aloud text.</li><li><strong>Dyson Logos Map Style</strong> — Battle maps now feature crosshatched walls, dotted grids, bold door symbols, and clean furniture icons matching classic dungeon art.</li><li><strong>Settlement Layout Engine</strong> — Streets, districts, and buildings are procedurally placed with collision avoidance and biome-aware materials.</li><li><strong>Dungeon Terrain Variety</strong> — Rooms now include L-shapes, alcoves, irregular shapes, mixed construction styles, and purpose-based furniture placement.</li></ul><h3>Improvements</h3><ul><li><strong>Battle Map Toolbar</strong> — Redesigned split-button for better usability.</li><li><strong>Grid and Visibility Controls</strong> — Grid opacity slider and off-by-default cover zones for cleaner map reading.</li><li><strong>Elevation Visualization</strong> — Color tinting shows elevation changes across your dungeon.</li><li><strong>Mobile Battle Map UX</strong> — Improved legend toggle, zoom controls, and layout to prevent overlapping UI elements.</li><li><strong>Settlement Refinements</strong> — Improved building variety, street types (cobblestone, dirt, paths), scale bars, and zoom-level detail adjustments.</li><li><strong>Dark Mode Map Viewport</strong> — Battle maps now support light and dark themes for comfortable viewing.</li><li><strong>Furniture Icon Scaling</strong> — Icons resize automatically based on map zoom level for clarity at any scale.</li><li><strong>Print-Ready Maps</strong> — SVG rendering ensures your maps look great whether displayed digitally or printed.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Dungeon Layout Issues</strong> — Fixed disconnected rooms, linear layouts in non-tunnel archetypes, and tight room spacing in organic layouts.</li><li><strong>Map Display Problems</strong> — Corrected corridor-room seams, wall overlaps, door visibility on circular rooms, and room number label collisions.</li><li><strong>Battle Map Mobile Issues</strong> — Fixed legend and floating button overlap; improved zoom repositioning.</li><li><strong>Corridor Widths</strong> — Standardized narrow corridors to 1 square (5 feet) for proper tactical movement.</li><li><strong>Settlement Placement</strong> — Buildings and streets now properly avoid collisions with walls and each other.</li><li><strong>Camera Framing</strong> — Maps now auto-fit and center content when loaded.</li><li><strong>Pricing Simplification</strong> — Flat 5 GP per map pricing removes per-room charges.</li></ul>]]></description>
      <pubDate>Wed, 08 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.35</guid>
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      <title><![CDATA[v0.2.34 — Expanded resolutions and narrative depth tools]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.34</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Resolution Generator</strong>: Access 14 different resolution types (up from 4) to craft diverse encounter outcomes and story conclusions.</li><li><strong>Persistent Resolution Suggestions</strong>: AI-generated resolution ideas now stay saved across sessions, so you won't lose inspiration between prep notes.</li><li><strong>Narrative Synopsis System</strong>: Organize your campaign story across three narrative layers for deeper storytelling structure.</li></ul><h3>Improvements</h3><ul><li><strong>Resolution Suggestions</strong>: Faster suggestion generation with intelligent caching—your AI assistant responds quicker during prep.</li><li><strong>Inline Content Creation</strong>: Generate new encounters and story elements directly from resolution suggestions without leaving your workspace.</li><li><strong>Bible Refresh</strong>: The campaign Bible now properly updates when you accept AI suggestions, keeping your lore synchronized.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Content Duplication</strong>: Fixed inline generation creating duplicate entities in your campaign Bible.</li></ul>]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.34</guid>
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      <title><![CDATA[v0.2.33 — Enhanced Maps, Session Prep, and Campaign Intelligence]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.33</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Campaign Bible Enrichment</strong> — AI now enriches your campaign notes with narrative intelligence and prep recommendations for key entities.</li><li><strong>Session Packets</strong> — Export polished session prep as PDF with your campaign Bible integrated, including dynamic checklists and narrative briefs.</li><li><strong>Atmospheric Dungeon Maps</strong> — Maps now feature detailed floor textures (stone, wood, water) with archetype-specific rendering for visual variety.</li><li><strong>AI-Assisted Prep</strong> — 'Help me resolve these' assistant analyzes prep digest items to suggest resolutions and next steps.</li><li><strong>Narrative Session Brief</strong> — Session packets now lead with story hooks and narrative before logistics and stat blocks.</li><li><strong>Public Announcements</strong> — Game Masters can now view all CritForge announcements in one place with a notification bell.</li><li><strong>Emotion-Aware Generators</strong> — NPC, plot, skill challenge, and lore generators now respond to tone intensity modifiers for more nuanced content.</li></ul><h3>Improvements</h3><ul><li><strong>Map Rendering</strong> — Floor textures are now clearly visible at all zoom levels with improved contrast and responsive opacity.</li><li><strong>Map Layout</strong> — Room packing is tighter, corridors suppress unnecessary walls at junctions, and door symbols are more prominent.</li><li><strong>Session Checklists</strong> — Checklist items now link directly to relevant Bible pages, and prep checklists generate dynamically from your session content.</li><li><strong>Print Output</strong> — PDFs now display collapsible sections expanded, hide UI chrome (buttons, chevrons), and format for optimal readability.</li><li><strong>Empty States</strong> — Bible now shows context-aware empty states instead of blank pages.</li><li><strong>Mobile Maps</strong> — Canvas and toolbar positioning improved for smaller viewports.</li><li><strong>Tone Controls</strong> — All generators now include tone intensity modifiers to fine-tune generated content.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Cache Consistency</strong> — Prep digest now refreshes correctly after accepting AI resolutions, preventing stale data.</li><li><strong>Map Rendering</strong> — Corridor overlaps, wilderness archetype duplicates, and water surface handling corrected.</li><li><strong>Session Packets</strong> — PDF export now works reliably; checklist status tracking updated to support new completion format.</li><li><strong>Navigation</strong> — Campaign selector links now consistently include locale prefix.</li><li><strong>Narrative Brief</strong> — Session briefs now parse and display correctly from stored data.</li><li><strong>Visual Polish</strong> — Collapsible card heights tightened, session overrides more subtle, and neutral badges refined.</li></ul>]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.33</guid>
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      <title><![CDATA[v0.2.32 — Session prep tools and live play enhancements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.32</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Start Session Launcher</strong> — Quick-access button on your campaign dashboard to begin a new session.</li><li><strong>Photo-Based Character Import</strong> — Import character sheets by taking a photo instead of manual data entry.</li><li><strong>Map Theater</strong> — Display maps directly in your Live Reference Sheet during combat and exploration.</li><li><strong>Dedicated Map Detail Page</strong> — Full-screen map viewing with enhanced controls and scene thumbnails.</li><li><strong>Previously On Narrative Bridge</strong> — Automatic story recap that validates against your Campaign Bible before each session.</li><li><strong>Session Dashboard Redesign</strong> — Single unified view for Prep, Live Play, and Recap phases with integrated controls.</li></ul><h3>Improvements</h3><ul><li><strong>NPC Card Readability</strong> — NPC cards now display name, role, and summary instead of placeholder text.</li><li><strong>Map Theater Cleanup</strong> — Portal mode now hides unnecessary UI elements for cleaner reference during play.</li><li><strong>Encounter Block Formatting</strong> — Removed extraneous dashes from empty attack fields in combat encounters.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Campaign Bible Integration</strong> — Fixed validation errors when generating session content from your Campaign Bible.</li></ul>]]></description>
      <pubDate>Fri, 03 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.32</guid>
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      <title><![CDATA[v0.2.31 — Session Notes Import and Magic Item Fixes]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.31</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Session Notes Import:</strong> Upload images or text files of your handwritten session notes, and CritForge will transcribe and organize them automatically into your campaign.</li><li><strong>Session Notes Import Wizard:</strong> Step-by-step guided workflow to review and confirm imported notes before they're added to your campaign.</li></ul><h3>Improvements</h3><ul><li><strong>Session Notes Import Performance:</strong> Faster image transcription for your handwritten notes.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Magic Item Descriptions:</strong> Fixed a bug where magic items would generate descriptions for the wrong weapon type (e.g., longsword descriptions appearing on axes).</li></ul>]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.31</guid>
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      <title><![CDATA[v0.2.30 — Campaign Tools & Smart Chat Enhancements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.30</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Campaign Bible Auto-Generation</strong> — Automatically create and maintain a comprehensive campaign reference document with a Health Dashboard to track your world's key metrics.</li><li><strong>Living World Timeline</strong> — Visualize your campaign's history with entity swimlanes, making it easy to see when NPCs, factions, and locations intersect.</li><li><strong>AI-Powered Timeline Enrichment</strong> — Get polished event descriptions, automatic gap detection, causal chain analysis, and better anchor resolution for your timeline entries.</li><li><strong>Campaign Intelligence Chat</strong> — Enhanced chat system now understands campaign-specific context and intents more accurately across 27 different encounter and adventure tools.</li></ul><h3>Improvements</h3><ul><li><strong>Chat Interface Polish</strong> — New Beta badge and onboarding card help new users discover the Campaign Intelligence chat features.</li><li><strong>Session Prep Availability</strong> — All active subscription tiers now include session prep tools, formerly Solo tier exclusive.</li><li><strong>Encounter &amp; Adventure Resolution</strong> — Fixed critical gaps in how the chat system handles Wandering Encounters and Adventure intent recognition.</li></ul><h3>Bug Fixes</h3><ul><li><strong>NLU Intent Wiring</strong> — Resolved remaining gaps between what you ask the chat system and what it understands.</li><li><strong>Villain Psychology Builder</strong> — Fixed crash when processing AI-generated villain psychology profiles.</li><li><strong>Pricing Display</strong> — Corrected tier differentiation on pricing cards to accurately reflect feature availability.</li></ul>]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.30</guid>
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      <title><![CDATA[v0.2.29 — Multi-level dungeons, wandering encounters, and regional maps]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.29</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Hazards, Doors &amp; Lighting</strong> – Add hazards, doors, patrol routes, and dynamic lighting to battle maps; auto-generate puzzle content for these encounters.</li><li><strong>Wandering Encounter Tables</strong> – Create and roll on custom wandering encounter tables with zone-based integration for organic dungeon exploration.</li><li><strong>Multi-Level Dungeons</strong> – Design dungeons across multiple floors with stairs and staircases connecting them; switch between levels with a floor tab selector.</li><li><strong>Party Markers</strong> – Display your party's position on maps with distinct gold shield icons and quick-access context menus.</li><li><strong>World Map Roads</strong> – Add major imperial highways, mountain passes, and coastal trade routes to regional maps.</li><li><strong>Regional Features</strong> – Render biome transitions, elevation changes, lakes, rivers, and roads on your world maps for better geography visualization.</li><li><strong>Print-Quality Map Exports</strong> – Export battle maps as high-quality SVG with separate GM and player versions for table use.</li></ul><h3>Improvements</h3><ul><li><strong>Battle Map Layout Variety</strong> – Randomized room sizes and scene-type overrides create more unique dungeon layouts each generation.</li><li><strong>Icon Library Expansion</strong> – Added 9 new SVG icons and 100+ aliases to match standard fantasy map symbol libraries.</li><li><strong>Consistent Card Design</strong> – Unified card styling across all content library sections for a cleaner, more cohesive interface.</li></ul><h3>Bug Fixes</h3><ul><li><strong>UI Alignment</strong> – Fixed inconsistent card header heights and grid alignment across dashboards.</li></ul>]]></description>
      <pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.29</guid>
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      <title><![CDATA[v0.2.28 — Enhanced map tools with improved pin placement and legends]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.28</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Map Pin Placement</strong> — Easily place and manage pins on your campaign maps with improved controls.</li><li><strong>Ocean Points of Interest</strong> — Add maritime landmarks and coastal locations to your world.</li><li><strong>Map Legends</strong> — Create custom legends for your maps, including maritime-specific symbols.</li><li><strong>Card Icons on Maps</strong> — Display location icons directly on map cards for quick visual reference.</li></ul><h3>Improvements</h3><ul><li><strong>Layers Panel Redesign</strong> — Reorganized overlay controls with better grouping and a more prominent Player-Safe toggle for session prep.</li><li><strong>Landmark Display</strong> — Fixed clipping issues so landmarks display cleanly on your maps.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Draft vs. Published Maps</strong> — Fixed visibility and styling issues when toggling between draft and published versions.</li><li><strong>Release Notes Dates</strong> — Changelog now displays release dates correctly in your local timezone.</li></ul>]]></description>
      <pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.28</guid>
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      <title><![CDATA[v0.2.27 — Adventure zones, world map integration, and map polish]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.27</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Adventure Zone Assignment</strong> — Automatically assign adventure scenes to specific world map zones based on biome, elevation, and faction context.</li><li><strong>Scene Outcome Resolution</strong> — New UI for resolving how adventure outcomes affect the broader campaign world.</li><li><strong>World Map Integration</strong> — Adventures now pull environmental context from your world map, ensuring scenes feel geographically coherent.</li><li><strong>AI-Seeded Zone Details</strong> — Zone metadata (descriptions, lore sources) are now intelligently generated to match your world's tone.</li><li><strong>Content Inheritance</strong> — Region maps now seed landmarks and narrative context from their parent world maps for consistent storytelling.</li></ul><h3>Improvements</h3><ul><li><strong>Map Boundaries</strong> — Region map borders now display as decorative frames instead of jagged edges for a more polished appearance.</li><li><strong>Coastal Geography</strong> — Improved coastline rendering and automatic neighbor detection for coastal and underwater zones.</li><li><strong>Pin Interactions</strong> — Better handling of location pins and travel time visualization on maps.</li><li><strong>Ocean Depth Indicators</strong> — Added visual depth cues for underwater and ocean zones.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Map Terrain Clipping</strong> — Fixed terrain graphics bleeding past map borders.</li><li><strong>Neighbor Biome Detection</strong> — Improved accuracy in identifying underwater biomes for coastal zones and probing ocean detection from map edges.</li></ul>]]></description>
      <pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.27</guid>
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      <title><![CDATA[v0.2.26 — Expansive Map Tools and Better Documentation]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.26</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Region Map Generation</strong> — Create and manage detailed region maps with full editing, including roads, landmarks, and custom POI pins.</li><li><strong>World Map Overhaul</strong> — Generate rich world maps with fractal coastlines, climate zones, biome labels, rivers, lakes, and adaptive terrain distribution.</li><li><strong>Interactive Map Editing</strong> — Add, move, and edit map features with drag-to-reposition pins, curved roads, inline zone renaming, and version history.</li><li><strong>Map Visualization Tools</strong> — Display compass roses, scale bars, terrain icons, and climate overlays; toggle layers and view zone metadata on demand.</li><li><strong>Compendium Semantic Search</strong> — Search across your compendium and campaigns using natural language queries.</li><li><strong>Better Documentation</strong> — Enhanced guides with quick answers, reading time estimates, sticky navigation, and updated content on subsystems and cultural flavors.</li></ul><h3>Improvements</h3><ul><li><strong>Map Rendering</strong> — Switched to SVG for world and region maps with print-friendly B&amp;W hatching and improved coastline geometry.</li><li><strong>Label Readability</strong> — Fixed text contrast, collision avoidance, and edge clamping across all map types.</li><li><strong>Toolbar Design</strong> — Streamlined split-button interface for map controls; renamed Shuffle to New Geography for clarity.</li><li><strong>Result Display</strong> — Magic items, treasure, and random tables now show formatted results instead of raw JSON.</li><li><strong>Geographic Naming</strong> — AI-assisted naming now follows geographic rules and combines procedural + AI methods for consistency.</li><li><strong>Map Features</strong> — Improved coastline stroking, zone tiling, icon sizing, and visual polish across all map styles.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Map Geometry</strong> — Fixed zone tiling, lake outflow direction, river pathfinding, and climate band overlaps.</li><li><strong>Coastlines and Islands</strong> — Corrected coastline clipping, fixed orphaned land labels, and improved island archetype distribution.</li><li><strong>Documentation</strong> — Fixed tier restrictions, removed SRD-violating terms, and added links to all generators in quickstart.</li><li><strong>Launch Access</strong> — Corrected waitlist defaults, auth redirects, and funnel handoffs.</li><li><strong>Visual Polish</strong> — Enhanced compass rose sizing, scale bar positioning, ocean shading, and print mode appearance.</li></ul>]]></description>
      <pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.26</guid>
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      <title><![CDATA[v0.2.25 — Battle Maps, Settlements, and Quick NPC Generation]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.25</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Battle Map Templates &amp; Locations</strong> — Four new layout templates and four town area maps (docks, alley, bridge, graveyard) ready to deploy in your sessions.</li><li><strong>Smart Map Generation</strong> — Battle maps now inherit terrain and layout from the establishments they're tied to, creating cohesive adventure spaces.</li><li><strong>Quick NPC Generator</strong> — One-click minor NPC creation with zero configuration needed—perfect for surprise encounters.</li><li><strong>Settlement Maps Phase 1</strong> — Interactive settlement maps with clickable buildings, a legend sidebar for tracking prep, and drill-down panels for detailed building information.</li><li><strong>Content-Linked Map Points</strong> — Mark important locations on maps with gold badges and read-only details tied to your campaign content.</li><li><strong>Dynamic Cost Preview</strong> — See upfront costs for variable-price map generation before committing.</li><li><strong>Roadmap Page</strong> — New public roadmap page to see what's coming next.</li></ul><h3>Improvements</h3><ul><li><strong>Better NPC Plot Hooks</strong> — AI-generated NPCs now have more coherent, distinct plot hooks that won't repeat across your cast.</li><li><strong>Trap Results Display</strong> — Trap generation now shows formatted, readable results instead of raw JSON dumps.</li><li><strong>SRD Location Dictionary</strong> — Improved location name handling with self-healing fallbacks for edge cases.</li><li><strong>Building Detail Tracking</strong> — New status indicators in the settlement legend show which buildings you've prepped.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Dungeon Layout Fixes</strong> — Junction rooms and boss placement now work correctly in multi-room dungeons.</li><li><strong>Date Handling</strong> — Fixed crashes when sorting content by date.</li><li><strong>Content Linking</strong> — Corrected map linking across all tools so your content connections work properly.</li></ul>]]></description>
      <pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.25</guid>
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      <title><![CDATA[v0.2.24 — Battle Maps Expanded: New Shapes and Terrain]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.24</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Room Shape Variety</strong> — Create circular, hexagonal, and octagonal rooms, or randomize shapes for visual diversity across your dungeons.</li><li><strong>Water Terrain</strong> — Add flooded environments to your battle maps for tactical variety in aquatic encounters.</li><li><strong>Enemy Sprite Library</strong> — 32 creature types now have detailed sprite representations on battle maps.</li></ul><h3>Improvements</h3><ul><li><strong>Point of Interest Markers</strong> — Clearer visual distinction between puzzle locations (key icon) and narrative moments (speech bubble).</li><li><strong>Token Placement</strong> — Better token positioning, reduced corridor overlaps, and improved cover sprite rendering.</li><li><strong>Map Rendering</strong> — Smoother circles, refined grid display, recenter controls, and tighter dungeon grid alignment.</li><li><strong>Mobile Support</strong> — Improved viewport handling on mobile devices.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Fixed Blurry Wilderness Maps</strong> — Resolved visual artifacts from oversized POI labels and white sprites on wilderness terrain.</li><li><strong>POI Marker Display</strong> — Replaced emoji icons with clean star polygons to eliminate glow artifacts.</li><li><strong>Sprite Loading</strong> — Fixed sprite reload issues to ensure consistent creature display on maps.</li></ul>]]></description>
      <pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.24</guid>
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      <title><![CDATA[v0.2.23 — World-Building Tools & Battle Map Polish]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.23</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Procedural World Map Generation:</strong> Create entire fantasy worlds with procedural generation, complete with archipelagos, oceans, islands, and integrated blueprint support.</li><li><strong>Enhanced World Map Features:</strong> Improved map centering, vision updates, skill enforcement, and refined cartographer UI for better world-building control.</li></ul><h3>Improvements</h3><ul><li><strong>Battle Map Quality:</strong> Dungeon geometry, corridors, and point-of-interest placement now feel more organic and visually polished across all devices.</li><li><strong>World Map Refinements:</strong> Better island chain spacing, improved ocean and bay labeling, stronger Arctic contrast, and safer content margins for cleaner maps.</li><li><strong>Map Legends &amp; Colors:</strong> Enhanced visual hierarchy with improved color schemes, legends, and better handling of empty states.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Boss Room Numbering:</strong> Fixed issue where boss rooms were always assigned the highest number instead of following proper dungeon logic.</li><li><strong>Dungeon Generation Stability:</strong> Improved corridor generation, numbering consistency, terrain handling, and deterministic results for reproducible dungeons.</li><li><strong>Changelog Access:</strong> Fixed 404 errors when viewing release notes and version history.</li></ul>]]></description>
      <pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.23</guid>
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      <title><![CDATA[v0.2.22 — Credits, FAQ, and Dashboard Polish]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.22</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Generation Power Credits</strong>: Purchase credits on-demand to power your generators and campaign tools.</li><li><strong>FAQ Page</strong>: Browse frequently asked questions about CritForge with an organized accordion layout.</li><li><strong>Credit Visibility</strong>: See your available Generation Power credits across all generators at a glance.</li></ul><h3>Improvements</h3><ul><li><strong>Dashboard Cards</strong>: Improved layout consistency with better alignment of titles, metadata, and action buttons.</li><li><strong>Pricing Page</strong>: Enhanced visual hierarchy with better card alignment and consistent styling.</li><li><strong>Footer Design</strong>: Streamlined footer layout for a cleaner, more compact appearance.</li><li><strong>Content Updates</strong>: Refined landing page and pricing copy for clarity and consistency.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Roadmap Sync</strong>: Fixed 17 issues where the public roadmap didn't match shipped features.</li><li><strong>Dashboard States</strong>: Improved empty state messaging and filter behavior on your campaign dashboard.</li></ul>]]></description>
      <pubDate>Mon, 23 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.22</guid>
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      <title><![CDATA[v0.2.21 — Better encounters, faster generation, smoother UI]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.21</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Markdown chat messages</strong> — AI responses in your chat now render with proper formatting for better readability.</li><li><strong>Universal content import</strong> — Batch import NPCs and other content directly into your campaigns.</li><li><strong>CR balancing engine</strong> — Encounter generator now analyzes and rebalances encounters mechanically, with chat-based adjustment options.</li><li><strong>Adaptive map experience</strong> — Maps work across devices: view-only on mobile, simplified on tablet, full editor on desktop.</li><li><strong>Simple/Expert display modes</strong> — Deity and hero generators now offer simplified or detailed views based on your preference.</li><li><strong>Saved campaign filters</strong> — Filter and organize your campaign content with persistent, reusable filters.</li><li><strong>Quick generate rail</strong> — Speed up content creation with a dedicated quick-access generation panel.</li></ul><h3>Improvements</h3><ul><li><strong>Campaign organization</strong> — New workspace redesign with session context, named campaigns, and type-based color coding for better navigation.</li><li><strong>Generator speed</strong> — World and map generation now route to faster models, reducing generation time by up to 94%.</li><li><strong>Chat streaming</strong> — Real-time progress indicators now appear while AI generates responses.</li><li><strong>Dark mode text contrast</strong> — Landing page and UI elements now have better readability in dark mode.</li><li><strong>Content library UX</strong> — Campaign selector now shows all available generators for easier discovery.</li><li><strong>Accessibility improvements</strong> — Mobile tap targets enlarged, color indicators now include text labels, and navigation labels improved.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Chat generation stability</strong> — Fixed missing queue handlers for plot and treasure generation.</li><li><strong>Theme persistence</strong> — Dark/light mode selection now saves correctly between sessions.</li><li><strong>Generator defaults</strong> — CR defaults now correctly use your campaign's party level.</li><li><strong>Signup links</strong> — Fixed broken signup redirects across the application.</li><li><strong>Empty state guidance</strong> — Generate buttons now appear in empty content libraries.</li><li><strong>Low-confidence clarification</strong> — AI now asks clarifying questions when it's unsure of your intent.</li></ul>]]></description>
      <pubDate>Sun, 22 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.21</guid>
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      <title><![CDATA[v0.2.20 — Name Forge AI Tool and Dark Mode Improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.20</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Name Forge AI Badge</strong> — The Tools dropdown now highlights AI-powered name generation with a sparkle badge for quick identification.</li></ul><h3>Improvements</h3><ul><li><strong>Dark Mode Readability</strong> — Improved contrast in dark theme for better visibility and reduced eye strain during late-night campaign prep.</li><li><strong>Chat Performance</strong> — Optimized chat infrastructure to load faster for authenticated users.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Trial Alignment</strong> — All pricing tiers now consistently offer 30-day trials with 30 generations to match advertised benefits.</li></ul>]]></description>
      <pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.20</guid>
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      <title><![CDATA[v0.2.19 — Free Tools Access and Theme Improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.19</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Free Tools Access</strong> — Browse and discover shared D&amp;D tools through an improved tools directory and landing page.</li></ul><h3>Improvements</h3><ul><li><strong>Theme Consistency</strong> — Fixed visual theme behavior across the application for better readability and usability.</li></ul>]]></description>
      <pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.19</guid>
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      <title><![CDATA[v0.2.18 — New Tools, Better Adventures, Richer Worlds]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.18</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Adventure Wizard Starting Point Selector</strong> — choose where your adventure begins, with campaign-aware generation that integrates player characters.</li><li><strong>NPC Relationship Web</strong> — visualize directional connections between NPCs automatically generated for your adventure.</li><li><strong>Session Boundary Markers</strong> — organize multi-session adventures with clear session breaks and continuity.</li><li><strong>Strong Start Generator</strong> — create a ready-to-use session reference sheet to kick off your game.</li><li><strong>Flexible Prep Framework</strong> — modular scene bank for table-first improvisation and prep.</li><li><strong>25 New SRD Creatures</strong> — expanded creature compendium filling CR and type gaps.</li><li><strong>22 New 3D Models</strong> — additional furniture subtypes for interior design.</li><li><strong>Fantasy Name Generator</strong> — free tool for instant NPC and location names.</li><li><strong>Encounter Difficulty Calculator</strong> — free tool supporting both 2014 and 2024 D&amp;D 5e rules.</li><li><strong>Point Buy Calculator</strong> — free tool with class-based attribute recommendations.</li><li><strong>Conditions Quick Reference</strong> — free mobile-friendly lookup for status effects.</li><li><strong>AD&amp;D Trap Modernizer</strong> — free tool to convert classic traps to 5e with a shared library.</li><li><strong>Campaign-Linked Character Creator</strong> — let players build characters directly in your campaign (with your approval).</li><li><strong>Player-Driven Backstory Tools</strong> — help players create backstories using storytelling frameworks.</li><li><strong>Save to Campaign</strong> — export tool results directly into your campaign library with one click.</li></ul><h3>Improvements</h3><ul><li><strong>Adventure Generation</strong> — smarter framework constraints and choice points, with numeric tension scoring and read-aloud text support.</li><li><strong>Creature Sizing</strong> — battle map creatures now use SRD-accurate sizes instead of defaulting incorrectly.</li><li><strong>Interior Design</strong> — better furniture placement with semantic clustering, enhanced zoom controls, and per-floor variations.</li><li><strong>Map Navigation</strong> — shared zoom controls lock across all map views for consistent viewing.</li><li><strong>Campaign Memory</strong> — detect contradictions in your campaign notes and get UX guidance to resolve them.</li><li><strong>Quality Validation</strong> — deeper checks for creature CR math, biome coherence, NPC fit, and tactical placement in dungeons.</li><li><strong>Navigation UI</strong> — streamlined top menu with icons, theme switcher, and better organization.</li><li><strong>Blog Publishing</strong> — schedule posts, filter by tags, and auto-generate RSS feeds.</li><li><strong>Dark Mode &amp; Readability</strong> — improved contrast and layout across all dark theme views.</li><li><strong>Mobile Experience</strong> — fixed tab overlap and auto-fitting canvas on smaller screens.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Adventure Generation</strong> — fixed several pipeline issues including plotSpine handling, villain section validation, and output sanitization.</li><li><strong>Creature Data</strong> — corrected SRD names, schema validation, and CR calculations.</li><li><strong>Character Creator</strong> — fixed HP and skill calculations, resolved paladin backstory conflicts.</li><li><strong>Map Tools</strong> — fixed 4 map UX test failures and resolved interior canvas issues.</li><li><strong>Authentication</strong> — preserved redirects through signup and onboarding flow.</li><li><strong>Mobile Layout</strong> — fixed tab overlap and form selector issues on small screens.</li><li><strong>Spells Reference</strong> — resolved hydration errors in spell compendium.</li><li><strong>Server Stability</strong> — improved error handling to prevent crashes during database connection issues.</li></ul>]]></description>
      <pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.18</guid>
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      <title><![CDATA[v0.2.17 — Conversational adventure builder with smarter AI]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.17</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Idea Mode</strong> — Build adventures through natural conversation with guided sidebar setup for Party Level, Session Count, and Table Logistics.</li><li><strong>Inspire Me</strong> — Get instant adventure sparks by selecting a mood (Triumphant, Tense, Mysterious, Unsettling, Playful, or Conflicted) and picking your favorite concept.</li><li><strong>AI Assist on Sidebar Fields</strong> — Tap any sidebar field to explore options via chat before committing to a choice.</li><li><strong>Typo &amp; Ambiguity Check</strong> — The system flags confusing input and suggests clarifications before moving forward.</li><li><strong>You Decide</strong> — Can't choose? Select this chip and CritForge applies sensible defaults while staying ready to customize.</li></ul><h3>Improvements</h3><ul><li><strong>Clearer Field Organization</strong> — Adventure Concept and Table Setup are now separated so creative choices stay distinct from logistics.</li><li><strong>Merged Setting Fields</strong> — Location and Setting are now one field to avoid splitting your creative instincts.</li><li><strong>Discrete Session Focus Options</strong> — Choose between Combat, Roleplay, Exploration, Intrigue, or Balanced instead of open-ended text.</li><li><strong>Smart Defaults on Indecision</strong> — When you say 'You decide,' the system applies sensible defaults without waiting for AI interpretation.</li><li><strong>One-Click Value Answers</strong> — Chips now pre-fill your message instead of auto-sending, giving you one more chance to tweak.</li><li><strong>Better Placeholder Hints</strong> — Sidebar shows '(tap to set)' only when relevant, and the chat hints that you can always type instead of using chips.</li><li><strong>Conversation Stays Focused</strong> — Only one question per message, and previously answered fields won't be re-asked.</li><li><strong>Reassuring Copy</strong> — The system reminds you that one-shots can be extended later, and uses language like 'everything I need to get started' instead of 'all fields filled.'</li></ul><h3>Bug Fixes</h3><ul><li><strong>Build Trigger Works</strong> — Typing or clicking 'Build the adventure now' actually starts the build instead of continuing the chat.</li><li><strong>Clean Adventure Config</strong> — Generated adventures now match the correct format and don't cause errors.</li><li><strong>No Lost Data</strong> — Extracted config merges with your edits so nothing disappears.</li><li><strong>Mood Chips Set Tone Correctly</strong> — Selecting a mood actually updates your adventure tone and prevents re-asking.</li><li><strong>Editable Extracted Fields</strong> — Fields that came from AI are now always editable via a visible pencil icon.</li><li><strong>Prevented Double-Submission</strong> — Chips grey out after selection so you can't accidentally submit twice.</li><li><strong>Smarter AI Responses</strong> — Removed confusing AI jargon and hallucinations so chat feels natural and on-brand.</li><li><strong>Better Message Scrolling</strong> — Chat scrolls smoothly without jarring page jumps.</li></ul>]]></description>
      <pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.17</guid>
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      <title><![CDATA[v0.2.16 — Complete Adventures, Battle Maps, and Reference Tools]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.16</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Adventure Generator</strong> — All 9 storytelling archetypes complete with villain-first progressive design for dynamic campaign creation.</li><li><strong>Multi-Room Dungeon Generation</strong> — Create connected dungeons with corridors and multiple rooms ready for battle.</li><li><strong>Physical Card Printing</strong> — Print reference cards for creatures, magic items, NPCs, and traps to bring to your table.</li><li><strong>Comprehensive D&amp;D Reference</strong> — Browse D&amp;D rules including creatures with stat blocks, classes, species, backgrounds, feats, conditions, magic items, and equipment.</li><li><strong>Session Reference Sheet</strong> — Quick-access overview of your session details and story arcs during gameplay.</li><li><strong>Villain Animation Engine</strong> — Antagonists now have psychology, timelines, and reactive behaviors that evolve with your campaign.</li><li><strong>Creature Compendium Expansion</strong> — Added 48 new CritForge-authored creatures across Tiers 2 and 3, plus public-domain creatures.</li><li><strong>Claimable Player Characters</strong> — Allow players to claim and take ownership of their characters within campaigns.</li><li><strong>Inline SRD References in Chat</strong> — See D&amp;D reference cards directly in chat responses for quick lookups without leaving conversation.</li></ul><h3>Improvements</h3><ul><li><strong>Battle Map Rendering</strong> — Improved wall rendering, token display, and multi-room layout polish for cleaner dungeon visuals.</li><li><strong>Drag-and-Drop Card Management</strong> — Move cards between your Card Library and active Deck with familiar drag-and-drop controls.</li><li><strong>Encounter Details</strong> — Better behavior field clarity, action economy warnings, and overall page organization.</li><li><strong>NPC Editor</strong> — Toolbar now stays visible while editing so you can access controls anytime.</li><li><strong>Compendium Search</strong> — Smarter search results across all creature and item references.</li><li><strong>Character Attribution</strong> — GM-created player characters now correctly show which player they belong to.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Battle Map Stability</strong> — Fixed token rendering, creature placement, and dungeon storage issues.</li><li><strong>Campaign Navigation</strong> — Story arc explainers and map thumbnails now display correctly in reference sheets.</li><li><strong>Print Cards</strong> — Updated to include all searchable card types.</li></ul>]]></description>
      <pubDate>Mon, 16 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.16</guid>
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      <title><![CDATA[v0.2.15 — Better D&D terms and dungeon interiors]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.15</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Deity Fusion Display</strong> — See how deities blend together with visual compatibility indicators and fusion effects.</li><li><strong>Enhanced Issue Reporting</strong> — Attach up to 3 screenshots when reporting problems to help us understand what you're seeing.</li><li><strong>Smarter D&amp;D Vocabulary Recognition</strong> — The system now better understands D&amp;D-specific terms and concepts when you're creating content.</li><li><strong>Improved Dungeon Layout Support</strong> — Multiple stairways now align vertically and display correctly in interior maps.</li></ul><h3>Improvements</h3><ul><li><strong>Better Term Classification</strong> — D&amp;D terms are now categorized more intelligently based on context, giving you more accurate suggestions.</li><li><strong>Streamlined Form Controls</strong> — Accordion forms now include a chip-based flavor selector for faster configuration.</li><li><strong>Legendary Creature Recognition</strong> — Legendary location patterns now take priority, so legendary creatures are identified before generic NPCs or locations.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Fixed Deity Fusion Display</strong> — Flavor descriptions now appear correctly alongside fusion effects in the aesthetic popover.</li><li><strong>Corrected Interior Labels</strong> — Sidebar and stair badges now display the correct floor labels computed by the engine.</li><li><strong>Restored Establishment Registry</strong> — Establishment interior counts are now accurate and consistent.</li></ul>]]></description>
      <pubDate>Wed, 11 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.15</guid>
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      <title><![CDATA[v0.2.14 — Advanced map tools and dungeon chat integration]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.14</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Dungeon Builder Chat</strong>: Use natural language commands like /addRoom and /addFloor to construct multi-level dungeons directly in chat.</li><li><strong>Trap &amp; Hazard Zones</strong>: Place traps and hazards on your map with SRD catalog access, customizable ranges, and hover tooltips for quick reference.</li><li><strong>Tactical Threat Visualization</strong>: See accurate threat zones around enemies using Chebyshev distance, with support for creature reach overrides.</li><li><strong>Creature Inspection Panel</strong>: Click any token to instantly view combat stats and creature information without leaving the map.</li><li><strong>Enemy Context Menu</strong>: Right-click enemies to see counts, remove them, and visually group similar creatures.</li><li><strong>Architecture Engine</strong>: Generate 18 building archetypes with doors, windows, entrances, multi-floor navigation, and furniture placement.</li><li><strong>Establishment Generator</strong>: Create NPCs and organizations with 21 different types, feel selectors, and custom intent paths.</li><li><strong>Party Token Pipeline</strong>: Complete token management workflow for full party setup.</li><li><strong>Civil Engineer Integration</strong>: Bring dungeon terrain blueprints into your world, region, and city builders.</li><li><strong>Enemy Token Dragging</strong>: Reposition enemies on the map and regenerate their tactical behavior automatically.</li></ul><h3>Improvements</h3><ul><li><strong>Bulk Content Library Actions</strong>: Select and batch delete multiple items from your content library in one action.</li><li><strong>Terrain Clearing</strong>: Add terrain removal actions when using the civil engineer builder.</li><li><strong>Map Performance</strong>: Replaced heavy enemy sprites with lightweight markers for faster rendering.</li><li><strong>Error Messaging</strong>: Improved chat feedback when dungeon commands are used incorrectly.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Rendering Stability</strong>: Restored map rendering improvements that were lost during recent updates.</li></ul>]]></description>
      <pubDate>Sun, 08 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.14</guid>
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      <title><![CDATA[v0.2.13 — Account Display Fix]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.13</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Account Tier Display</strong> — Fixed an issue where certain account tiers weren't showing correctly in your account menu.</li></ul>]]></description>
      <pubDate>Fri, 06 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.13</guid>
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      <title><![CDATA[v0.2.12 — Battle Map Polish and Documentation Overhaul]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.12</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Documentation Site:</strong> Fully redesigned docs with searchable content, organized categories, and easy-to-navigate sidebar.</li></ul><h3>Improvements</h3><ul><li><strong>Battle Map:</strong> Enhanced rendering performance and GM usability improvements for smoother encounter management.</li></ul>]]></description>
      <pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.12</guid>
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      <title><![CDATA[v0.2.11 — Battle Map improvements and pricing updates]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.11</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>Battle Map:</strong> Enhanced rendering with improved visual performance and stability.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Pricing Page:</strong> Studio tier now displays correctly on the homepage and pricing page with active waitlist signup.</li></ul>]]></description>
      <pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.11</guid>
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      <title><![CDATA[v0.2.10 — New Studio Tier Pricing Options Available]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.10</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Studio Tier:</strong> New subscription tier for Game Masters managing multiple campaigns and players.</li></ul>]]></description>
      <pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.10</guid>
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      <title><![CDATA[v0.2.9 — Party tokens now visible on map previews]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.9</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Party Token Overlay:</strong> See your party's tokens displayed on the map visual preview before entering combat.</li></ul>]]></description>
      <pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.9</guid>
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      <title><![CDATA[v0.2.8 — Treasure generation now caches properly]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.8</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Treasure Caching</strong>: Fixed an issue where treasure generation wasn't caching results correctly, so your generated loot will now be retrieved faster on repeat encounters.</li></ul>]]></description>
      <pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.8</guid>
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      <title><![CDATA[v0.2.7 — Quick Actions and World Map Controls]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.7</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>PC Quick Action</strong> - Access character actions directly from your campaign detail view for faster gameplay management.</li><li><strong>World Map Editor Controls</strong> - Save, undo, and publish your world maps with dedicated buttons in the editor.</li></ul>]]></description>
      <pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.7</guid>
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      <title><![CDATA[v0.2.6 — Mobile navigation subscription sync fix]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.6</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Mobile Navigation:</strong> Fixed subscription status not displaying correctly in mobile menu and header.</li></ul>]]></description>
      <pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.6</guid>
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      <title><![CDATA[v0.2.5 — Enhanced security and stability updates]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.5</link>
      <description><![CDATA[<h3>Bug Fixes</h3><ul><li><strong>Password Reset Flow:</strong> Fixed an issue preventing password reset tokens from working correctly.</li></ul>]]></description>
      <pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.5</guid>
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      <title><![CDATA[v0.2.4 — Hex Grids, Skill Challenges, and Content Sharing]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.4</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Hex Grid Maps</strong> – Replace square grids with hex grids for hex-crawl exploration and tactical play.</li><li><strong>Skill Challenges</strong> – Create dynamic skill challenge encounters with AI generation, live play tracking, and the Improv Lifeline tool for on-the-fly adjustments.</li><li><strong>Party Token System</strong> – Create and manage multiple active player characters with visual token buttons for quick reference during sessions.</li><li><strong>Scene Roster Generator</strong> – Automatically populate scenes with NPCs tailored to your party's level and campaign needs.</li><li><strong>Content Variants</strong> – Adapt published monsters, spells, and items to match your world with the Variant Composer tool.</li><li><strong>Public SRD Compendium API</strong> – Access the full 5e SRD via API for third-party tools and integrations.</li><li><strong>Issue Reporting</strong> – Report bugs directly in-app with automatic GitHub integration for faster fixes.</li><li><strong>Multiple PCs Per Session</strong> – Switch between player characters without leaving your campaign.</li></ul><h3>Improvements</h3><ul><li><strong>Character Management</strong> – Edit character details and add player names for better party tracking.</li><li><strong>Payment Recovery</strong> – Get notified when subscription payments fail with clear paths to fix payment issues.</li><li><strong>Content Sharing</strong> – Lightweight tools to share encounters, NPCs, and homebrew with your group.</li><li><strong>Hex Geometry</strong> – Fixed hex rendering, order, and styling for accurate tactical gameplay.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Skill Challenge Generation</strong> – Improved AI-generated challenge quality and pipeline reliability.</li><li><strong>Scene Roster Limits</strong> – Monthly generation quota now enforced to prevent overuse.</li><li><strong>Variant Quality</strong> – Enhanced prompts and reduced false positives in variant suggestions.</li><li><strong>Map Templates</strong> – Fixed party level detection and terrain nudge descriptions based on GM feedback.</li></ul>]]></description>
      <pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.4</guid>
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      <title><![CDATA[v0.2.3 — Combat Tools, World-Building Maps & Tactical Grid]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.3</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Combat Mode</strong> - Launch encounters into a live tactical grid with initiative tracking, reach rings, and full-screen combat view.</li><li><strong>Tactical Grid</strong> - View encounters on a grid-based battlefield with overlay layers for movement ranges, threat zones, line-of-sight, and hazard conditions.</li><li><strong>Map Editor</strong> - Edit 2D maps directly with drag-and-drop placement, rotation, elevation layers, and grid snapping.</li><li><strong>World Map System</strong> - Build hierarchical worlds with region and location maps, then drill down into encounters and child maps.</li><li><strong>Map Pins &amp; Labels</strong> - Add, edit, and organize named locations on your maps with GM-only notes and type categorization.</li><li><strong>Map Layer System</strong> - Toggle overlays like climate, biomes, terrain types, and legends to visualize world details.</li><li><strong>Map Templates</strong> - Use pre-built templates for combat arenas, dungeons, wilderness, landmarks, travel routes, and settlements.</li><li><strong>AI-Generated Maps</strong> - Browse and thumbnail preview AI-generated maps in your content library.</li><li><strong>Content Generation</strong> - Create deities, heroes, and factions with AI, then generate legendary locations with the new location blueprint system.</li><li><strong>NPC Tokens</strong> - Render NPCs on the tactical grid with sprite-based tokens, attitude rings, and level-of-detail scaling.</li></ul><h3>Improvements</h3><ul><li><strong>Map Wizard</strong> - Added cultural flavor selection and 'Start Over' button for faster map generation iterations.</li><li><strong>Child Map Creation</strong> - Complete UX overhaul for creating and linking nested maps.</li><li><strong>Map Navigation</strong> - Added 'Edit in Map Editor' and 'Go Live' buttons in encounter detail and prep modes.</li><li><strong>Content Cards</strong> - Enhanced with temporal metadata and improved sorting options.</li><li><strong>World Setting Selector</strong> - Now recommends map templates based on location type and world setting.</li><li><strong>Dark Mode</strong> - Improved readability across all map and tactical interfaces.</li><li><strong>Map Publishing</strong> - Replaced auto-save with explicit draft/publish workflow for better control.</li><li><strong>Establishment Interior</strong> - Added ability to toggle GM layer visibility and navigate from exterior to interior views.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Combat Display</strong> - Fixed null HP display and stale closure issues in combat grid.</li><li><strong>Pin Interactions</strong> - Improved positioning, drag gestures, and icon rendering for map pins.</li><li><strong>Map Rendering</strong> - Fixed illegible read-aloud card colors, thumbnail caching, and sprite loading race conditions.</li><li><strong>Tactical Grid</strong> - Fixed focus traps, visibility options, and keyboard shortcut conflicts in dialog inputs.</li><li><strong>World Map</strong> - Resolved pin rendering crashes, coordinate mismatches, and memory leaks in rendering pipeline.</li><li><strong>Token Rendering</strong> - Fixed label font sizing, ring radius offsets, and LOD disc fallbacks at low zoom levels.</li><li><strong>Map Boundaries</strong> - Clipped zones and rivers to prevent bleeding outside map edges.</li><li><strong>Blueprint Loading</strong> - Resolved YAML schema warnings and SRD creature validation issues.</li></ul>]]></description>
      <pubDate>Fri, 27 Feb 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.3</guid>
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      <title><![CDATA[v0.2.2 — Pricing Updates and SRD Improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.2</link>
      <description><![CDATA[<h3>Improvements</h3><ul><li><strong>SRD Search</strong> now uses more precise matching to find the exact rules you're looking for without false matches.</li></ul>]]></description>
      <pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.2</guid>
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      <title><![CDATA[v0.2.1 — Maintenance release with stability improvements]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.1</link>
      <description><![CDATA[<p>Maintenance release with stability improvements</p>]]></description>
      <pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.1</guid>
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      <title><![CDATA[v0.2.0 — Narrative Tools, Interior Generation, and Account Management]]></title>
      <link>https://www.getcritforge.com/changelog/0.2.0</link>
      <description><![CDATA[<h3>New Features</h3><ul><li><strong>Act/Arc Organization</strong> — Organize your campaign narrative into acts and arcs with visual timeline support for better story structure.</li><li><strong>Establishment Interiors</strong> — Generate detailed interior layouts for taverns, inns, shops, crypts, towers, and forges with furniture placement and NPC positioning.</li><li><strong>Puzzle &amp; Riddle Generation</strong> — Create environmental and logic puzzles tailored to your encounters.</li><li><strong>Multi-Campaign Tracking</strong> — Link and compare content across multiple campaigns with fuzzy duplicate detection.</li><li><strong>Session-Based Content Organization</strong> — Group campaign prep materials by session for easier management.</li><li><strong>Account Deletion</strong> — Delete your account with a 30-day grace period for data recovery.</li><li><strong>Persona Onboarding</strong> — Complete a quick quiz to personalize your CritForge experience with tailored suggestions.</li></ul><h3>Improvements</h3><ul><li><strong>Map Editor Enhancements</strong> — Dual-mode rendering (2D editor and 3D preview), improved export options, and minimap navigation.</li><li><strong>Advanced NPC Generation</strong> — Personality and roleplay editing directly from NPC cards with better quality control.</li><li><strong>Cultural Flavor System</strong> — 24 new narrative bridges across 6 cultural flavor profiles for richer world-building.</li><li><strong>Monster Blueprint Engine</strong> — Improved stat block generation with CR validation, SRD ability references, and better accuracy.</li><li><strong>Magic Item Generation</strong> — Deterministic magic item system with archetype-driven generation for consistent results.</li><li><strong>World Terrain System</strong> — AI-powered world terrain composer with civilization scaling, encounter zones, and hazard selection.</li><li><strong>Feature Suggestions Widget</strong> — Contextual content recommendations based on your campaign profile.</li><li><strong>Bidirectional Navigation</strong> — Breadcrumbs and navigation context across campaigns and content for easier exploration.</li><li><strong>Tooltip Context</strong> — Additional help text on narrative beats, encounters, and focus options.</li><li><strong>Clipboard Paste Improvements</strong> — Cursor-relative positioning for more intuitive placement.</li><li><strong>Dark Mode Readiness</strong> — Parchment texture background improvements for better visibility.</li><li><strong>Accessibility Enhancements</strong> — Semantic markup and labels for better screen reader support.</li></ul><h3>Bug Fixes</h3><ul><li><strong>Password Recovery Flow</strong> — Fixed redirect issue for password reset confirmation.</li><li><strong>Invitation System</strong> — Resolved orphaned auth accounts and improved error handling for re-invitations.</li><li><strong>Authentication State</strong> — Header and dashboard navigation now correctly reflect login state.</li><li><strong>Subscription Tier Recognition</strong> — All services now properly recognize Solo, Pro, and admin tiers with correct generation limits.</li><li><strong>Content Generation Limits</strong> — Pro tier correctly limited to 500 generations/month; super admin tier now has unlimited access.</li><li><strong>Map Fog of War Migration</strong> — Guard against missing maps table during database updates.</li><li><strong>JSON Output Validation</strong> — Map-plot generation now enforces strict enum values to prevent invalid output.</li><li><strong>Chat Service Polling</strong> — Async queue handling for production QStash responses.</li><li><strong>Type Safety Fixes</strong> — Resolved 128+ TypeScript errors across interior, map, and encounter systems.</li><li><strong>Furniture Density</strong> — Improved density calculation for more balanced interior layouts.</li></ul>]]></description>
      <pubDate>Tue, 17 Feb 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://www.getcritforge.com/changelog/0.2.0</guid>
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